Leeroy, chaotic female fawn Druid ----- +@..| |.B.| |.... |...| |.... :..| ---.- [Leeroy the Fire Tower Caster] St10 Dx13 Co11 In3 Wi7 Ch9 DrdFawFemCha Dlvl:1 $0 HP10(10) Pw16(16) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female fawn Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Pick an object. @ a human or elf or you (fawn druid called Leeroy) Accessing Pokedex entry for fawn... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 9, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 52% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 10% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: occult spells (turn 4) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 1170) The following skill became untrainable after a while: divination spells (turn 23160) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 62278) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31032 Monster spawn increase reached its maximum at turn 109489 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 399432 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: draftsmen unharmed (freq bonus 96) The monster species that spawned more often: green slime (freq bonus 12) The monster species that spawned more often: abnormal prostitute (freq bonus 24) The monster species that spawned more often: cat cloud (freq bonus 18) The monster species that spawned more often: weeping eye (freq bonus 4) The monster species that spawned more often: evasive hill giant (freq bonus 4) The monster species that spawned more often: cold alien (freq bonus 5) The monster species that spawned more often: skeleton serpent (freq bonus 8) The monster species that spawned more often: ice shard (freq bonus 54) The monster species that spawned more often: bowazon (freq bonus 3) The monster species that spawned more often: red crab (freq bonus 6) The monster species that spawned more often: syndical cincturing lippy (freq bonus 21) The monster species that spawned more often: banked billet (freq bonus 6) The monster species that spawned more often: pa bil sag (freq bonus 24) The monster species that spawned more often: Noemi (freq bonus 18) The monster species that spawned more often: crisis (freq bonus 12) The monster species that spawned more often: assessorship shiftiest (freq bonus 15) The monster species that spawned more often: low rub monster (freq bonus 9) The monster species that spawned more often: russety hadron (freq bonus 9) The monster species that spawned more often: colluded mushroom (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster species that never randomly spawned: black horror The monster species that never randomly spawned: catechism ambushed The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: party force patch The monster species that never randomly spawned: dull growth The monster species that never randomly spawned: two of spades The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: stone stalk The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: chinese lady The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 11) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 23) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 17) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 79) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 15) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 5) Trap randomization happened for 1 in 410 traps Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of mana (REUTHRA ENROUCH ZERPHRECH) scroll of phase door (ZTORF) scroll of standard id (VO AMMITAM SA) scroll of cure (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of extra healing (NOTARY SOJAC) * scroll of greater mana restoration (INEMPTIO) Spellbooks spellbook of create familiar (zylon) spellbook of charm monster (grass green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.