Leeroy, lawful male albae Zyborg ----###--.---- |......{..... |.......$....| |...(.......d| |...........@| -------------- [Leeroy the Tin Can] St10 Dx13 Co17 In9 Wi12 Ch9 ZybAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - a * uncursed wand of solar beam (0:1) {0} Tools b - an uncursed +1 green lightsaber (1178) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 18% Implant drop chance was reduced to 98% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 89% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: riding (turn 89) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1216) The following skill became untrainable after a while: elemental spells (turn 24774) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 54301) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88123 Monster spawn increase reached its maximum at turn 229726 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3152925 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: trap troll (freq bonus 20) The monster species that spawned more often: chain golem (freq bonus 6) The monster species that spawned more often: Grahw (freq bonus 18) The monster species that spawned more often: wrested frantically implanting sanatorium (freq bonus 16) The monster species that spawned more often: trachoma mismark (freq bonus 4) The monster species that spawned more often: professional draconian (freq bonus 7) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 9) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 24) The monster species that spawned more often: brown mushroom patch (freq bonus 4) The monster species that spawned more often: scroll permamimic (freq bonus 4) The monster species that spawned more often: sexual turret (freq bonus 8) The monster species that spawned more often: giant pink jellyfish (freq bonus 2) The monster species that spawned more often: foredate recruiter (freq bonus 40) The monster species that spawned more often: black snake (freq bonus 32) The monster species that spawned more often: brass gargoyle (freq bonus 8) The monster species that spawned more often: multiplying hulk (freq bonus 22) The monster species that spawned more often: ghoul lord (freq bonus 12) The monster species that spawned more often: shatterwater vortex (freq bonus 10) The monster species that spawned more often: boss bass (freq bonus 6) The monster species that spawned more often: warrior changed (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 16) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 5) The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: shining penetrator The monster species that never randomly spawned: pale force fungus The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: red naga The monster species that never randomly spawned: symmetric meniscectomy The monster species that never randomly spawned: Domiel The monster species that never randomly spawned: porter mean robber The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: bramble patch The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 24) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 22) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 79) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 11) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 2) Trap randomization happened for 1 in 374 traps Next attribute increase check would have come at turn 1061 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (23571113171923293137) scroll of mana (C00000000000000000000000000005) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (0UTROSP3CTIVE) scroll of cure (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of extra healing (I THINK THE WAND BALANCE PATCH SUXXORZ) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Wands wand of solar beam (etched) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.