Leeroy, lawful male bastard Fencer -.-------- -------......... -..............| |..............| |.........@@...| -------........| ---------- [Leeroy the Alcor] St9 Dx12 Co10 In6 Wi6 Ch7 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The conical hat glows black for a moment. You feel giddy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} y - 2 uncursed +1 daggers {8} C - an uncursed +0 rubber hose {8} Armor c - an uncursed +1 leather armor (being worn) {60} g - a cursed +3 Hawaiian shirt (being worn) {2} h - a cursed +3 dunce cap (being worn) {2} i - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles e - 13 uncursed oranges {0} f - 15 uncursed pears {0} z - 8 uncursed cream pies {0} A - 2 blessed cream pies {0} B - an uncursed baby wild boar corpse {200} Scrolls G - 5 uncursed scrolls of healing {0} H - 4 uncursed scrolls of mana {0} I - 3 uncursed scrolls of phase door {0} J - 2 uncursed scrolls of standard id {0} K - an uncursed scroll of cure {0} Spellbooks E - an uncursed spellbook of jumping (3:3) {0} F - an uncursed finalized spellbook of sleep (2:3) {0} Rings d - an uncursed +2 ring of increase accuracy {0} Tools D - an uncursed towel {0} Gems j - a blessed +1 salt chunk k - an uncursed +0 worthless piece of orange glass {1} l - 126 uncursed +0 rocks (in quiver) {0} m - an uncursed +0 worthless piece of white glass {1} n - 7 blessed +0 worthless pieces of orange glass {7} o - an uncursed +0 worthless piece of violet glass {1} p - 8 blessed +3 rocks named Stalingrad Liberator {0} q - 6 uncursed -3 rocks {0} r - an uncursed +0 tourmaline {1} s - an uncursed +0 worthless piece of blue glass {1} t - 8 uncursed +4 worthless pieces of orange glass {8} u - 2 uncursed +0 worthless pieces of black glass {2} v - an uncursed +0 agate stone {1} w - 7 blessed +1 rocks {0} x - 2 uncursed +0 worthless pieces of radiant glass {2} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: technicality You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 30% Implant drop chance was reduced to 82% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 83% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 13) The following skill became untrainable if you tried to train it too early: hammer (turn 1001) The following skill became untrainable after a while: mace (turn 36416) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 43971) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40103 Monster spawn increase reached its maximum at turn 140632 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 839880 The monster class that cannot be genocided was nymph The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: persecution shaped (freq bonus 7) The monster species that spawned more often: greater fire elemental (freq bonus 48) The monster species that spawned more often: Olog-hai klieauer (freq bonus 6) The monster species that spawned more often: missingno (freq bonus 5) The monster species that spawned more often: zombified moogle (freq bonus 10) The monster species that spawned more often: deer stomach criminal (freq bonus 12) The monster species that spawned more often: cerulean ogre (freq bonus 24) The monster species that spawned more often: misdiagnosed slyly redder (freq bonus 42) The monster species that spawned more often: educationally punched (freq bonus 14) The monster species that spawned more often: scaling voicelessly (freq bonus 10) The monster species that spawned more often: The Nemean Lion (freq bonus 36) The monster species that spawned more often: azure gel (freq bonus 18) The monster species that spawned more often: okutan (freq bonus 24) The monster species that spawned more often: crispy burner (freq bonus 15) The monster species that spawned more often: crunchy warp patch (freq bonus 20) The monster species that spawned more often: sophisticated mind flayer (freq bonus 18) The monster species that spawned more often: zombie nymph (freq bonus 16) The monster species that spawned more often: giant field mouse (freq bonus 14) The monster species that spawned more often: scorecard effloresce halved (freq bonus 48) The monster species that spawned more often: black warp fungus (freq bonus 24) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster species that never randomly spawned: journeyman dark wall The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: pulchritude glady capitate The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: white wolf The monster species that never randomly spawned: morphse The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: hobbit master thief The monster species that never randomly spawned: rub lancer The monster species that never randomly spawned: lag defense tower The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 28) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 12) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 8) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Trap randomization happened for 1 in 856 traps Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 14 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (39) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 38% 100% b - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (brick helmet) * skullcap (tight helmet) * flack helmet (greenery helmet) * crystal helm (visored helmet) * mining helm (deformed helmet) * field helm (musical helmet) * helm of safeguard (ruined helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (black gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (persian boots) * boots of safeguard (calf-leather sandals) dunce cap (conical hat) Scrolls * scroll of extra healing (THERE ARE MORE BUGS) * scroll of greater mana restoration (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of mana (TOO FEKKING GOOD) scroll of phase door (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (ANDOVA BEGARIN) Spellbooks spellbook of jumping (vermilion) spellbook of sleep (red-hot) Rings ring of increase accuracy (dropper) Gems salt chunk (gray) worthless piece of orange glass (orange) worthless piece of white glass (white) worthless piece of violet glass (violet) tourmaline (red) worthless piece of blue glass (blue) worthless piece of black glass (black) agate stone (orange) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 400 points, Since you escaped early, the score list will not be checked.