Leeroy, lawful male bastard Fencer -------- +......| |.....@| ......@| |......| -----.-- [Leeroy the Alcor] St8 Dx13 Co7 In8 Wi6 Ch5 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers named Terminator {20} g - an uncursed +1 long sword {16} h - a blessed +0 lance {75} Armor c - an uncursed +1 leather armor (being worn) {60} i - an uncursed +0 plate mail {200} j - an uncursed +0 helmet (being worn) {20} k - an uncursed +0 large shield (being worn) {40} l - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles e - 15 uncursed oranges {0} f - 12 uncursed pears {0} m - 34 uncursed apples {0} n - 2 uncursed apples {0} o - 29 uncursed carrots {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: teleport control You could not have this property intrinsically: confusion resistance Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 89% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 89% Armor drop chance was reduced to 90% Tool drop chance was reduced to 96% Monster death drops spawned with only 90% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: occult spells (turn 54) The following skill became untrainable if you tried to train it too early: protection spells (turn 15096) The following skill became untrainable after a while: martial arts (turn 37534) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 36817) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60260 Monster spawn increase reached its maximum at turn 190518 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 376040 The monster class that cannot be genocided was light The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: babe (freq bonus 24) The monster species that spawned more often: psychic warp patch (freq bonus 40) The monster species that spawned more often: mandrake (freq bonus 7) The monster species that spawned more often: forwarder surer (freq bonus 96) The monster species that spawned more often: colorful warp patch (freq bonus 30) The monster species that spawned more often: shoplifter pontoon dormer (freq bonus 42) The monster species that spawned more often: white colony (freq bonus 7) The monster species that spawned more often: irritating lady (freq bonus 10) The monster species that spawned more often: chaotic wizard (freq bonus 16) The monster species that spawned more often: gas spore (freq bonus 16) The monster species that spawned more often: cockish sociologist blowoff sidesplitting (freq bonus 6) The monster species that spawned more often: vacuum fungus (freq bonus 36) The monster species that spawned more often: chest mimic (freq bonus 108) The monster species that spawned more often: trollor (freq bonus 16) The monster species that spawned more often: leader badger (freq bonus 24) The monster species that spawned more often: camo dwarf (freq bonus 36) The monster species that spawned more often: sherpa infallibly (freq bonus 7) The monster species that spawned more often: sharkskin outreached (freq bonus 20) The monster species that spawned more often: shaman (freq bonus 36) The monster species that spawned more often: unaligned monster (freq bonus 6) The monster trait that was more common: monsters with seduction dialogue (freq bonus 16) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 12) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster species that never randomly spawned: grand master chi warrior The monster species that never randomly spawned: three of diamonds The monster species that never randomly spawned: alienee bowling The monster species that never randomly spawned: boa varier honeysuckle The monster species that never randomly spawned: healer The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: Zoth-Ommog The monster species that never randomly spawned: shadow spider The monster species that never randomly spawned: mizzly holder The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 9) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 13) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 15) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 1) Trap randomization happened for 1 in 566 traps Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having half physical damage (0) Your chance to block was 25% You had 1500 points of nutrition remaining You could jump You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (399) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (grimace helmet) * skullcap (wide conical hat) * flack helmet (rural helmet) * crystal helm (crested helmet) * mining helm (translucent helmet) * field helm (viking helmet) * helm of safeguard (engraved helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (english gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (persian boots) * boots of safeguard (weapon light boots) Scrolls * scroll of extra healing (SNAPE KILLED DUMBLEDORE) * scroll of greater mana restoration (AKARNACHTHAS) scroll of healing (ANDOVA BEGARIN) scroll of mana (REDEM SHIN) scroll of phase door (SOO BAWLZ) scroll of standard id (MISSHAPEN SONICHU) scroll of cure (EIRIS SAZUN IDISI) Rings ring of increase accuracy (dropper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.