Leeroy, lawful male bastard Fencer --------------------- |.................... |.............@.....| |...................| |............$......| |...................| ---------#----.-+---- [Leeroy the Alcor] St16 Dx12 Co20 In10 Wi6 Ch6 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw9(14) AC-18 Exp1 T5 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Your movements are slowed slightly because of your load. You are surrounded by darkness! What do you want to wield? [- abghj or ?*] g - a sniper rifle (weapon in hands) {20}. What do you want to wield? [- abghj or ?*] a - a short sword (weapon in hand) {12}. # (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 93% Wand drop chance was reduced to 58% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: polearms (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 624) The following skill became untrainable after a while: healing spells (turn 26261) The following skill couldn't be trained before a certain turn number is reached: riding (turn 64343) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13061 Monster spawn increase reached its maximum at turn 156611 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 710289 The monster class that cannot be genocided was worm The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: machine beetle (freq bonus 16) The monster species that spawned more often: paralysator vortex (freq bonus 4) The monster species that spawned more often: undead officer (freq bonus 15) The monster species that spawned more often: gummed unalarmed (freq bonus 16) The monster species that spawned more often: smoky quartz unicorn (freq bonus 24) The monster species that spawned more often: wherewithal implosive sudan (freq bonus 16) The monster species that spawned more often: black wizard (freq bonus 9) The monster species that spawned more often: zouthy (freq bonus 12) The monster species that spawned more often: brighter boomer (freq bonus 10) The monster species that spawned more often: sixfold corpore (freq bonus 24) The monster species that spawned more often: hole fungus (freq bonus 18) The monster species that spawned more often: backturn ogre (freq bonus 12) The monster species that spawned more often: poliwhirl (freq bonus 12) The monster species that spawned more often: luminescent mold (freq bonus 32) The monster species that spawned more often: stone troll boss (freq bonus 12) The monster species that spawned more often: clock mushroom (freq bonus 12) The monster species that spawned more often: Kristin (freq bonus 18) The monster species that spawned more often: welsher precalculated (freq bonus 6) The monster species that spawned more often: clumsy sphere (freq bonus 16) The monster species that spawned more often: cheshire cat (freq bonus 18) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster species that never randomly spawned: violet bladewitch The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: pebbliest insulin The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: politician The monster species that never randomly spawned: mana growth The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 41) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 23) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 15) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 9) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 5) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 2) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 15) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 2) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 1) Trap randomization happened for 1 in 32 traps Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: You could not cure status effects. (0) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having mana regeneration (0) You were prevented from having confusion resistance (0) You had 537 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 110% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (crazy helmet) * skullcap (spired helmet) * flack helmet (tribal helmet) * crystal helm (silk helmet) * mining helm (round helmet) * field helm (engraved helmet) * helm of safeguard (resounding helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (slit gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (rain boots) * boots of safeguard (nature boots) Scrolls * scroll of extra healing (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) * scroll of greater mana restoration (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Spellbooks spellbook of darkness (doorstopping) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 160 points, Since you escaped early, the score list will not be checked.