Leeroy, lawful male bastard Fencer ------- -- |@@.$....| |......... |........| ---------- [Leeroy the Alcor] St12 Dx13 Co12 In14 Wi5 Ch8 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: flying You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 53% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 63% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: form V (Djem So) The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 240) The following skill became untrainable if you tried to train it too early: body spells (turn 644) The following skill became untrainable after a while: martial arts (turn 2773) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 45795) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90919 Monster spawn increase reached its maximum at turn 478009 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4954397 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: sterilized documentary (freq bonus 6) The monster species that spawned more often: terchet patch (freq bonus 12) The monster species that spawned more often: dark gray warp patch (freq bonus 2) The monster species that spawned more often: serpent-necked lioness (freq bonus 84) The monster species that spawned more often: wobbly jelly (freq bonus 15) The monster species that spawned more often: firewall (freq bonus 12) The monster species that spawned more often: snore fungus (freq bonus 6) The monster species that spawned more often: solid warp fungus (freq bonus 18) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 8) The monster species that spawned more often: bolstering dryable wk sighing inveigling (freq bonus 54) The monster species that spawned more often: reinvestigated peccary (freq bonus 42) The monster species that spawned more often: titan (freq bonus 12) The monster species that spawned more often: actual phase spider (freq bonus 2) The monster species that spawned more often: metering defeat (freq bonus 24) The monster species that spawned more often: sailor (freq bonus 6) The monster species that spawned more often: purple spore (freq bonus 12) The monster species that spawned more often: adopted course (freq bonus 3) The monster species that spawned more often: Yeah, percenti is missed! (freq bonus 2) The monster species that spawned more often: burning permamimic (freq bonus 30) The monster species that spawned more often: difficult sword fighter (freq bonus 12) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster species that never randomly spawned: young spirit The monster species that never randomly spawned: very old stone dragon The monster species that never randomly spawned: inquisitor enterprise The monster species that never randomly spawned: shadow serpent The monster species that never randomly spawned: groan retribution signatory The monster species that never randomly spawned: tetravalent idolize vellum The monster species that never randomly spawned: centipede swarm The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: resowing worm The monster species that never randomly spawned: shadow recluse The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 108) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 30) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 53) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 43) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 10) Trap randomization happened for 1 in 845 traps Next attribute increase check would have come at turn 1263 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (rural helmet) * skullcap (guzzle helmet) * flack helmet (bug-tracking helmet) * crystal helm (dark helmet) * mining helm (plumed helmet) * field helm (tight helmet) * helm of safeguard (eternal helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (spanish gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (hugging boots) * boots of safeguard (winter stilettos) * elven boots (heap of shit boots) * elven cloak (faded pall) Scrolls * scroll of extra healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of greater mana restoration (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.