Leeroy, lawful male bastard Fencer --------- |.......| |.?.....| |...D...| |.......| |.....{@| --------- [Leeroy the Alcor] St9 Dx12 Co9 In4 Wi7 Ch7 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC-1 Exp1 T4 Hal Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a frickin' hardrocker! The highly erotic boots weld themselves to your feet! You are on the moon tonight! You don't know any spells right now. What do you want to take off? [ci or ?*] You can't. It's cursed. What do you want to take off? [ci or ?*] You finish taking off your suit. hibiscus potions - This item radiates in an array of beautiful colors. It's very mesmerizing. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets t - a cylinder amulet Weapons a - a short sword (weapon in hand) b - 5 daggers named Nymph Bait (alternate weapon; not wielded) g - a pistol h - 100 bullets (in quiver) Armor c - a leather armor i - a pair of hippie heels (being worn) j - a victorian underwear (being worn) k - a black dragon scale mail Comestibles e - 15 oranges f - 16 pears Scrolls u - 5 scrolls labeled POWER IS GREATER THE BASE IS LESS v - 4 scrolls labeled ARCHEPHRENEPSOU PHIRIGX w - 3 scrolls labeled AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS x - 2 scrolls labeled BOOBIE BLITZ y - a scroll labeled RO MON LIN TEXTILE Potions l - 2 grog potions m - a grog potion n - 3 blood-red potions o - a blood-red potion p - a blood-red potion q - a blood-red potion r - 2 blood-red potions s - 2 blood-red potions Rings d - a finger-jamming ring Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: telepathy You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 385 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 99% Potion drop chance was reduced to 95% Armor drop chance was reduced to 78% Tool drop chance was reduced to 83% Food drop chance was reduced to 88% Monster death drops spawned with only 80% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: club (turn 5) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 392) The following skill became untrainable after a while: shield (turn 19045) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 14053) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45133 Monster spawn increase reached its maximum at turn 151603 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1194626 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: high mold (freq bonus 8) The monster species that spawned more often: leader ant (freq bonus 3) The monster species that spawned more often: large pile of slinger coins (freq bonus 10) The monster species that spawned more often: fetishist luminesced (freq bonus 12) The monster species that spawned more often: weary-looking traveler (freq bonus 15) The monster species that spawned more often: void spore (freq bonus 15) The monster species that spawned more often: mean patch (freq bonus 12) The monster species that spawned more often: decapitating windowing (freq bonus 4) The monster species that spawned more often: dark girl (freq bonus 3) The monster species that spawned more often: lithely allegement (freq bonus 24) The monster species that spawned more often: disenchantment hound (freq bonus 16) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 18) The monster species that spawned more often: warrior of the dawn (freq bonus 20) The monster species that spawned more often: female hull (freq bonus 120) The monster species that spawned more often: sticky force patch (freq bonus 32) The monster species that spawned more often: dragonbreath nymph (freq bonus 8) The monster species that spawned more often: begrudge prophet (freq bonus 8) The monster species that spawned more often: terminability bumping cult (freq bonus 4) The monster species that spawned more often: water growth (freq bonus 24) The monster species that spawned more often: agent black stalk (freq bonus 16) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: pesky undead devilfish The monster species that never randomly spawned: counterattacked graveling The monster species that never randomly spawned: necromage The monster species that never randomly spawned: neo-otyugh The monster species that never randomly spawned: null colony The monster species that never randomly spawned: giant scroll trove The monster species that never randomly spawned: cyan growth The monster species that never randomly spawned: blending nymph The monster species that never randomly spawned: chemical fungus The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 427) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 14) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Trap randomization happened for 1 in 888 traps Trap difficulty was increased by 92 Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having corrosivity (0) You had 1497 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Moloch and His Holiness Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (511) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (weeping helmet) * skullcap (netradiation helmet) * flack helmet (secret helmet) * crystal helm stone (gemmed helmet) * mining helm (brick helmet) * field helm (crazy helmet) * helm of safeguard (metal disk) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (brand-new gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (hot boots) * boots of safeguard (erotic boots) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.