Leeroy, lawful male bastard Fencer ----------- |##..$......| +....@@.....| |#. ##.....#| # ......+ ------ [Leeroy the Alcor] St8 Dx18 Co12 In10 Wi7 Ch7 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 86% Tool drop chance was reduced to 56% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: broadsword (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 8) The following skill became untrainable after a while: body armor (turn 14577) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 25355) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 54266 Monster spawn increase reached its maximum at turn 293126 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4310296 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: wraith (freq bonus 27) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: dispelling pedagogical (freq bonus 84) The monster species that spawned more often: clock golem (freq bonus 30) The monster species that spawned more often: fumet militating dedicated plywood (freq bonus 56) The monster species that spawned more often: metal troll (freq bonus 56) The monster species that spawned more often: irritating girl (freq bonus 116) The monster species that spawned more often: powerless unicorn (freq bonus 87) The monster species that spawned more often: gun cat (freq bonus 30) The monster species that spawned more often: difficult sword fighter (freq bonus 58) The monster species that spawned more often: hellhole mushroom (freq bonus 62) The monster species that spawned more often: intermenstrual ovulating (freq bonus 58) The monster species that spawned more often: allele overseen (freq bonus 204) The monster species that spawned more often: frenzied hell spawn (freq bonus 90) The monster species that spawned more often: busy-looking merchant (freq bonus 87) The monster species that spawned more often: yellow draconian (freq bonus 112) The monster species that spawned more often: dislocation issuably innermost (freq bonus 58) The monster species that spawned more often: baby sarkany (freq bonus 64) The monster species that spawned more often: magical disenchanter (freq bonus 30) The monster species that spawned more often: burning fern sprout (freq bonus 58) The monster species that spawned more often: ebony growth (freq bonus 124) The monster species that spawned more often: japanese wolf (freq bonus 116) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: slime force fungus The monster species that never randomly spawned: }>zk8+7mncq The monster species that never randomly spawned: prudently bedew The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: Shield Archon The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: stun trove The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 21) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 188) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 7) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 5) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (full helmet) * skullcap (anti-government helmet) * flack helmet (plumed helmet) * crystal helm (frequent helmet) * mining helm (wok-shaped helmet) * field helm (spired helmet) * helm of safeguard (rotating helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (fighting gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (winter boots) * boots of safeguard (cast iron boots) Scrolls * scroll of extra healing (THEN CALL IT POPO MAIL) * scroll of greater mana restoration (I R TEH UBER PWNZ0R) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.