Leeroy, lawful male bastard Fencer -------------- ...$.........| |..@.........+ |...@........| |............| |............| |............| -----+-------- [Leeroy the Alcor] St13 Dx15 Co12 In6 Wi7 Ch4 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 76% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 51% Weapon drop chance was reduced to 91% Food drop chance was reduced to 79% Monster death drops spawned with only 97% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 51) The following skill became untrainable if you tried to train it too early: paddle (turn 1241) The following skill became untrainable after a while: healing spells (turn 46739) The following skill couldn't be trained before a certain turn number is reached: dart (turn 47297) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 175433 Monster spawn increase reached its maximum at turn 272003 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1269268 The monster class that cannot be genocided was zombie The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: metal mechanic (freq bonus 5) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 30) The monster species that spawned more often: Lucy Westenra (freq bonus 10) The monster species that spawned more often: volcano lord (freq bonus 8) The monster species that spawned more often: virtuosity disfranchising (freq bonus 5) The monster species that spawned more often: kidney unshaven (freq bonus 8) The monster species that spawned more often: singing flying fish (freq bonus 12) The monster species that spawned more often: groggy guy (freq bonus 12) The monster species that spawned more often: catnap cull gimlet (freq bonus 16) The monster species that spawned more often: leafed colonizing (freq bonus 8) The monster species that spawned more often: undead flame mage (freq bonus 20) The monster species that spawned more often: servant of the unknown god (freq bonus 12) The monster species that spawned more often: guardian nymph (freq bonus 10) The monster species that spawned more often: nightly growth (freq bonus 4) The monster species that spawned more often: Yasaman's leather boot (freq bonus 12) The monster species that spawned more often: thieving type (freq bonus 16) The monster species that spawned more often: robot (freq bonus 8) The monster species that spawned more often: untypically twangled (freq bonus 8) The monster species that spawned more often: reptilian unsuppressed stenchier (freq bonus 54) The monster species that spawned more often: kobold archer (freq bonus 8) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 12) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: package rat The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: ammit The monster species that never randomly spawned: Lord Sultur The monster species that never randomly spawned: discoloration redistributing The monster species that never randomly spawned: cron demon The monster species that never randomly spawned: insectoatl The monster species that never randomly spawned: wolver The monster species that never randomly spawned: pile of mesmerizing coins The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 27) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 85) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 125) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 27) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 10) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 20) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 3) Trap randomization happened for 1 in 12 traps Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (middle-earth helmet) * skullcap (tight helmet) * flack helmet (cone-shaped helmet) * crystal helm (viking helmet) * mining helm (full helmet) * field helm (green bowel) * helm of safeguard (gray helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (fingerless gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (blue sneakers) * boots of safeguard (buckled boots) Scrolls * scroll of extra healing (MY SPUTA WILL FLOW DOWN) * scroll of greater mana restoration (AS IF FEEL SOMETHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.