Leeroy, lawful male bastard Fencer ------ #|.....| -@.P...| ..@.....| |.........| ..........| -----.----- [Leeroy the Alcor] St11 Dx11 Co13 In9 Wi8 Ch9 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC-14 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (2x) pair of castlevania boots - This is a piece of armor. Color: red. Material: metal. Appearance: castlevania boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). As if the dungeon wasn't dark enough, these boots will occasionally darken an area while you wear them. Unfortunately you don't know more about it. You will gain more information if you identify this item. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: searching You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 48 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 91% Armor drop chance was reduced to 79% Tool drop chance was reduced to 57% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: high heels (turn 11) The following skill became untrainable if you tried to train it too early: divination spells (turn 1176) The following skill became untrainable after a while: body spells (turn 16104) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 30860) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30055 Monster spawn increase reached its maximum at turn 185725 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1842880 The monster class that cannot be genocided was bat or bird Today, this monster class was always generated invisible: imp or minor demon The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: jumping jellyfish (freq bonus 21) The monster species that spawned more often: Ina (freq bonus 12) The monster species that spawned more often: ivory mushroom (freq bonus 18) The monster species that spawned more often: moistful ratted (freq bonus 8) The monster species that spawned more often: FBI agent (freq bonus 18) The monster species that spawned more often: springy (freq bonus 24) The monster species that spawned more often: red death (freq bonus 16) The monster species that spawned more often: cerulean warp fungus (freq bonus 36) The monster species that spawned more often: maud agent (freq bonus 36) The monster species that spawned more often: flesheater (freq bonus 10) The monster species that spawned more often: juridical multicellular (freq bonus 14) The monster species that spawned more often: disporting dizzied mayoralty (freq bonus 12) The monster species that spawned more often: husky (freq bonus 13) The monster species that spawned more often: hoofing incarnadined (freq bonus 36) The monster species that spawned more often: omen (freq bonus 36) The monster species that spawned more often: legged tuna (freq bonus 24) The monster species that spawned more often: runoff force patch (freq bonus 5) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 36) The monster species that spawned more often: tree growth (freq bonus 14) The monster species that spawned more often: real clear hound (freq bonus 7) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 3) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 4) The monster species that never randomly spawned: housecat The monster species that never randomly spawned: greater earth elemental The monster species that never randomly spawned: mind flayer The monster species that never randomly spawned: spitting lizard The monster species that never randomly spawned: asshole ant The monster species that never randomly spawned: real colony The monster species that never randomly spawned: skeletal lizard The monster species that never randomly spawned: space wasp The monster species that never randomly spawned: terchet growth The monster species that never randomly spawned: fire lady The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 17) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 15) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 20) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 13) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 5) Trap randomization happened for 1 in 962 traps Trap difficulty was increased by 95 Next attribute increase check would have come at turn 1099 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were wearing sentient high heels You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having slow digestion (0) You had 550 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1163) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (anachrononononaut helmet) * skullcap (gray helmet) * flack helmet (basin helmet) * crystal helm (water-pipe helmet) * mining helm (green bowel) * field helm (tribal helmet) * helm of safeguard (crested helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (english gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (cast iron boots) * boots of safeguard (velvet pumps) Scrolls * scroll of extra healing (IHTFP) * scroll of greater mana restoration (EFFECT MORE APPEARING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.