Leeroy, lawful male asgardish Elementalist -- -.., |.| -@| ...| ----- [Leeroy the Fire Fingers] St6 Dx11 Co9 In14 Wi13 Ch8 ElmAsgMalLaw Dlvl:1 $0 HP14(14) Pw29(29) AC8 Exp1 T10 Latest messages Unknown command 'M-O'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # This technique enhances your melee attacks with elemental powers for a techlevel-dependant amount of turns. Use this technique? [yn] (n) You focus the powers of the elements into your hands. What do you want to take off? [g or ?*] Never mind. You displaced Perry. Perry screams! You kill poor Perry! You hear the rumble of distant thunder... There is a staircase up here. You see here a fry corpse named Perry {400}. What do you want to eat? [* or ,] This fry corpse tastes terrible! You feel the power dissipate. You finish eating the fry corpse. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -39 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 13% Wand drop chance was reduced to 89% Implant drop chance was reduced to 98% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 82% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: long sword (turn 64) The following skill became untrainable if you tried to train it too early: lightsaber (turn 20) The following skill became untrainable after a while: divination spells (turn 32901) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 30237) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60444 Monster spawn increase reached its maximum at turn 169344 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1848240 The monster class that cannot be genocided was rodent The monster class that was spawned more often: nemese (freq bonus 12) The monster species that spawned more often: harkoon (freq bonus 39) The monster species that spawned more often: cat cloud (freq bonus 52) The monster species that spawned more often: incidentally shoeing (freq bonus 32) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 15) The monster species that spawned more often: anachronist (freq bonus 78) The monster species that spawned more often: dream mushroom (freq bonus 39) The monster species that spawned more often: abyss penetrator (freq bonus 42) The monster species that spawned more often: novel patch (freq bonus 56) The monster species that spawned more often: earlier ordinance (freq bonus 16) The monster species that spawned more often: sheathed starving undeceive (freq bonus 42) The monster species that spawned more often: iron wolf (freq bonus 26) The monster species that spawned more often: master swordsman (freq bonus 32) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 15) The monster species that spawned more often: ivy lichen (freq bonus 28) The monster species that spawned more often: destruction turret (freq bonus 26) The monster species that spawned more often: maffia bedumb brisking (freq bonus 16) The monster species that spawned more often: porter cursed fungus (freq bonus 26) The monster species that spawned more often: porter black jelly (freq bonus 84) The monster species that spawned more often: giant yellow locust (freq bonus 26) The monster species that spawned more often: star golem (freq bonus 15) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 3) The monster species that never randomly spawned: dim ray The monster species that never randomly spawned: gamer The monster species that never randomly spawned: large scroll trove The monster species that never randomly spawned: efreet overseer The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: cyan growth The monster species that never randomly spawned: gantry hardest tx The monster species that never randomly spawned: quakily buttoning The monster species that never randomly spawned: reddish growth The monster species that never randomly spawned: Yvonne The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 11) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 4) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Trap randomization happened for 1 in 503 traps Next attribute increase check would have come at turn 153 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having disintegration resistance (0) You had 1892 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% b - rain cloud 2 elemental 0% 100% c - poison brand 3 elemental 0% 200% d - iron prison 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Reloading(781) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (gray robe) Scrolls scroll of light (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of earth (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (SYMANTEC KILLS RANSOM ISDA) scroll of standard id (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of cure (TOESTOMPING IS SUPER SEXY) * scroll of extra healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of greater mana restoration (THE LITTLE GIRL GETS WET) Spellbooks spellbook of volt rock (indecisive) spellbook of rain cloud (starry) spellbook of poison brand (wrath) spellbook of iron prison (leafy) Potions potion of fruit juice (brilliant blue) potion of hallucination (sizzling) Wands wand of lightning (bionic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Youescaped from the dungeon with 24 points,