Leeroy, lawful male bastard Fencer ----.----- +....@...| |o...@## | #...# ----- [Leeroy the Alcor] St7 Dx11 Co11 In8 Wi3 Ch7 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # pair of lolita boots - This is a piece of armor. Color: red. Material: cloth. Appearance: lolita boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). While wearing these heels, monsters will want to have sex with you. And the Amy will constantly swoon over your very beautiful block heels and want to marry you. <3 Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [do-s or ?*] As you read the scroll, it disappears. This is a standard identify scroll. h - an uncursed +0 pair of kicking boots (being worn) {8}. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: freezopathy You could not have this property intrinsically: curse resistance Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 10% Wand drop chance was reduced to 84% Potion drop chance was reduced to 86% Armor drop chance was reduced to 78% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: axe (turn 15) The following skill became untrainable if you tried to train it too early: healing spells (turn 4335) The following skill became untrainable after a while: firearms (turn 11396) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 32317) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25279 Monster spawn increase reached its maximum at turn 71684 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2634279 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: pile of coins (freq bonus 6) The monster species that spawned more often: stereoscopically oviparity (freq bonus 60) The monster species that spawned more often: grinder (freq bonus 7) The monster species that spawned more often: elec demon (freq bonus 9) The monster species that spawned more often: scoped homemaker (freq bonus 16) The monster species that spawned more often: evil kneevil (freq bonus 8) The monster species that spawned more often: sludge force fungus (freq bonus 27) The monster species that spawned more often: shadow ogre (freq bonus 18) The monster species that spawned more often: group gnome lord (freq bonus 48) The monster species that spawned more often: barb spore (freq bonus 96) The monster species that spawned more often: inertia warp fungus (freq bonus 10) The monster species that spawned more often: disequilibrium cutting bighearted (freq bonus 96) The monster species that spawned more often: death lich (freq bonus 54) The monster species that spawned more often: rubber gum monster (freq bonus 27) The monster species that spawned more often: gnomish mana wizard (freq bonus 24) The monster species that spawned more often: reaper stalk (freq bonus 24) The monster species that spawned more often: Shield Archon (freq bonus 21) The monster species that spawned more often: deep troll (freq bonus 54) The monster species that spawned more often: blink dog (freq bonus 32) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 22) The monster species that spawned more often: gnome friendloader (freq bonus 10) The monster trait that was more common: monsters that are mindless (freq bonus 18) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 15) The monster species that never randomly spawned: six of hearts The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: stone seraphon The monster species that never randomly spawned: cross kobold The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: red storm The monster species that never randomly spawned: manly cantilevered The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: racketed jailbird The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 20) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 12) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 40) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 66) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 11) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 1942 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having freezopathy (0) You had 1499 points of nutrition remaining You were stealthy You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (455) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (spinning helmet) * skullcap (green bowel) * flack helmet (silk helmet) * crystal helm (meso helmet) * mining helm (rotating helmet) * field helm (anachrononononaut helmet) * helm of safeguard (knowledgeable helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (racer gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (gentle boots) * boots of safeguard (stroking boots) elven cloak (faded pall) kicking boots (lolita boots) Scrolls * scroll of extra healing (ANGULAR SIGN) * scroll of greater mana restoration (HARPON KNOUPHI BRINTANTEN) scroll of standard id (ACHPHIPHIO IAIA OCH SEBAU PHRE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.