Leeroy, lawful male albae Gamer ----------- |.........| |.........| |.........| |....f@...| --- ------- [Leeroy the Tetris Player] St4 Dx18 Co9 In11 Wi10 Ch4 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: freezopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 223 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 63% Ring drop chance was reduced to 81% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 48% Tool drop chance was reduced to 65% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: occult spells (turn 41) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 900) The following skill became untrainable after a while: broadsword (turn 38091) The following skill couldn't be trained before a certain turn number is reached: club (turn 35478) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25049 Monster spawn increase reached its maximum at turn 224159 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 553962 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: actual monster generator (freq bonus 16) The monster species that spawned more often: elemental monster (freq bonus 20) The monster species that spawned more often: Clyde (freq bonus 96) The monster species that spawned more often: netherbrether (freq bonus 4) The monster species that spawned more often: ore virus (freq bonus 27) The monster species that spawned more often: riffle exorcised ditty (freq bonus 6) The monster species that spawned more often: wind warp patch (freq bonus 12) The monster species that spawned more often: needing fastback (freq bonus 6) The monster species that spawned more often: gay man (freq bonus 9) The monster species that spawned more often: darkest thief (freq bonus 6) The monster species that spawned more often: desexualization shantung loanable (freq bonus 36) The monster species that spawned more often: lethe slime (freq bonus 6) The monster species that spawned more often: ergot clambake (freq bonus 9) The monster species that spawned more often: giant pee-colored mouse (freq bonus 6) The monster species that spawned more often: young evil dragon (freq bonus 10) The monster species that spawned more often: color-changing boomer (freq bonus 16) The monster species that spawned more often: Nico (freq bonus 36) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 3) The monster species that spawned more often: dire shark (freq bonus 15) The monster species that spawned more often: black tear angel (freq bonus 18) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: dark archer The monster species that never randomly spawned: thermonuclear prizefighter The monster species that never randomly spawned: administrator weak The monster species that never randomly spawned: veela The monster species that never randomly spawned: bow.row The monster species that never randomly spawned: zombieman The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: Kyosuke Kagami The monster species that never randomly spawned: klieau manticore The monster species that never randomly spawned: crater colony The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 16) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 4) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 63) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 15) Trap randomization happened for 1 in 80 traps Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (313) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 300% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ALLITERATION ABLIGATION) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (ATTACC PROTECC WHACC SUCC) scroll of standard id (VALKYRIE DIMENSION) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) * scroll of extra healing (CORONATION CULMINATION) * scroll of greater mana restoration (MAYBE PROTECT FROM SERIOUS STATUS) Spellbooks spellbook of invisibility (pageless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.