Leeroy, lawful male bastard Paladin ----- --.d. +K@- |K|# |{ -- [Leeroy the Fighter of Law] St5 Dx13 Co13 In7 Wi15 Ch8 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 82% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 89% Tool drop chance was reduced to 61% Food drop chance was reduced to 92% Monster death drops spawned with only 78% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polearms (turn 26) The following skill became untrainable if you tried to train it too early: chaos spells (turn 418) The following skill became untrainable after a while: enchantment spells (turn 17162) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 37966) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 77408 Monster spawn increase reached its maximum at turn 138435 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5839911 The monster class that cannot be genocided was nemese The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: memory ant (freq bonus 24) The monster species that spawned more often: gatling turret (freq bonus 22) The monster species that spawned more often: Radio Kop (freq bonus 12) The monster species that spawned more often: hypertype (freq bonus 12) The monster species that spawned more often: nightly force patch (freq bonus 5) The monster species that spawned more often: big gray unicorn (freq bonus 20) The monster species that spawned more often: clock shark (freq bonus 24) The monster species that spawned more often: venom turret (freq bonus 16) The monster species that spawned more often: dark sailor (freq bonus 48) The monster species that spawned more often: stencilled unsnarling (freq bonus 36) The monster species that spawned more often: chuckling boomer (freq bonus 10) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 36) The monster species that spawned more often: deep troll (freq bonus 16) The monster species that spawned more often: clavicle bailiff (freq bonus 5) The monster species that spawned more often: nebulous boomer (freq bonus 30) The monster species that spawned more often: giant crab (freq bonus 7) The monster species that spawned more often: lurid hectogram (freq bonus 7) The monster species that spawned more often: evasive maggot (freq bonus 72) The monster species that spawned more often: hussy (freq bonus 15) The monster species that spawned more often: smart ripper (freq bonus 18) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster species that never randomly spawned: domestic ogre The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: expert The monster species that never randomly spawned: deliberation gonadectomizing astatine effectual The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: sinful vortex The monster species that never randomly spawned: minterm golem The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: ultraviolet beam The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 258) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 89) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 2) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 3) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 66) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 51) Trap randomization happened for 1 in 257 traps Next attribute increase check would have come at turn 2449 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having manaleech (0) Your chance to block was 30% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (431) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (filtered helmet) * skullcap (round helmet) * flack helmet (wok-shaped helmet) * crystal helm (secret helmet) * mining helm (formula one helmet) * field helm (guzzle helmet) * helm of safeguard (tasseled helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (light gloves) * commander gloves (english gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (heavy boots) * boots of safeguard (sharp-edged sandals) Scrolls * scroll of extra healing (CONJUROR AXIOMATICALLY SILO) * scroll of greater mana restoration (XYZZY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.