Leeroy, lawful male bastard Paladin -+--.- ...@.| |.f..| |....| |....| |.... ------ [Leeroy the Fighter of Law] St4 Dx14 Co10 In9 Wi8 Ch6 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw20(20) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 76% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: club (turn 24) The following skill became untrainable if you tried to train it too early: boomerang (turn 621) The following skill became untrainable after a while: elemental spells (turn 39358) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 38158) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 76215 Monster spawn increase reached its maximum at turn 188535 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4009263 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: dark lady (freq bonus 10) The monster species that spawned more often: nasty star (freq bonus 28) The monster species that spawned more often: sandestin (freq bonus 18) The monster species that spawned more often: chest mimic (freq bonus 21) The monster species that spawned more often: Pustulence (freq bonus 21) The monster species that spawned more often: lieser (freq bonus 6) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 14) The monster species that spawned more often: Ascodel (freq bonus 28) The monster species that spawned more often: T-hawk (freq bonus 18) The monster species that spawned more often: polychrome laser (freq bonus 20) The monster species that spawned more often: disorientating telephonic (freq bonus 14) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 54) The monster species that spawned more often: entitling showery (freq bonus 12) The monster species that spawned more often: elder psychic dragon (freq bonus 8) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 12) The monster species that spawned more often: Detective Kchief (freq bonus 18) The monster species that spawned more often: teal naga (freq bonus 60) The monster species that spawned more often: wind force fungus (freq bonus 21) The monster species that spawned more often: wrathfire (freq bonus 24) The monster species that spawned more often: space monkey (freq bonus 12) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 8) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 16) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: wet pussy The monster species that never randomly spawned: intestinal chairmaned The monster species that never randomly spawned: coinsuring nonaggression The monster species that never randomly spawned: waiter golem The monster species that never randomly spawned: black mamba The monster species that never randomly spawned: blank growth The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 81) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 29) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 18) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 22) Trap randomization happened for 1 in 769 traps Next attribute increase check would have come at turn 901 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having half physical damage (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - power failure 5 elemental 95% 400% b - freeze sphere 1 matter 0% 100% c - cone of cold 5 matter 95% 400% d - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (MAKE ATTACK WHEN BATTLE) * scroll of greater mana restoration (TROPHY GET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.