Leeroy, lawful male bastard Paladin --.---- |..... |.k@- |.d|# |.. |. -- [Leeroy the Fighter of Law] St6 Dx8 Co13 In9 Wi14 Ch12 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw19(19) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 64% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 74% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 13% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: axe (turn 28) The following skill became untrainable if you tried to train it too early: matter spells (turn 162) The following skill became untrainable after a while: occult spells (turn 24717) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 30779) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78238 Monster spawn increase reached its maximum at turn 302758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1939504 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: pile of coins (freq bonus 8) The monster species that spawned more often: undead draconian (freq bonus 36) The monster species that spawned more often: checker grue (freq bonus 9) The monster species that spawned more often: opal patch (freq bonus 33) The monster species that spawned more often: sadistic girl (freq bonus 66) The monster species that spawned more often: novice priest (freq bonus 26) The monster species that spawned more often: recta fluctuation (freq bonus 18) The monster species that spawned more often: sadistic girl (freq bonus 12) The monster species that spawned more often: large death dog (freq bonus 36) The monster species that spawned more often: colluded growth (freq bonus 22) The monster species that spawned more often: alhoon (freq bonus 22) The monster species that spawned more often: ulcerated offended (freq bonus 34) The monster species that spawned more often: myrmidon lochagos (freq bonus 72) The monster species that spawned more often: personable commissar penal (freq bonus 60) The monster species that spawned more often: nastiness trapper (freq bonus 27) The monster species that spawned more often: copper mushroom patch (freq bonus 54) The monster species that spawned more often: falling stalk (freq bonus 20) The monster species that spawned more often: yellow seraphon (freq bonus 72) The monster species that spawned more often: sepia mushroom (freq bonus 26) The monster species that spawned more often: poison spinner (freq bonus 36) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 33) The monster trait that was more common: monsters that talk like whores (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: aligned wreaking foreigner degenerately The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: chaos hulk The monster species that never randomly spawned: young green dragon The monster species that never randomly spawned: wrong light The monster species that never randomly spawned: ninja fighter The monster species that never randomly spawned: %s secret car The monster species that never randomly spawned: black mamba The monster species that never randomly spawned: mutated snow ant The monster species that never randomly spawned: uncrossed fating The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 34) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 32) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 78) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 14) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 80) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 4) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having teleport control (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were displaced You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 76% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor cloak of displacement (black cloak) Scrolls * scroll of extra healing (NOTHING IS FAKE) * scroll of greater mana restoration (PRECIOUS BODILY FLUIDS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.