Leeroy, lawful male bastard Fencer ----------- |.........| |.....$...| |...{.....| -.........| |......@..| |.....@...| ----------- [Leeroy the Alcor] St8 Dx10 Co6 In3 Wi5 Ch3 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. gray stones named Steelgleam - This is a gem. Color: gray. Material: unknown. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Unfortunately you don't know more about it. You will gain more information if you identify this item. gray stones named Steelgleam - This is a gem. Color: gray. Material: unknown. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [dl-p or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The gem resisted your identification attempt! i - 85 uncursed +0 gray stones named Steelgleam (in quiver). # What do you want to wear? [*] Never mind. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 60% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: crossbow (turn 83) The following skill became untrainable if you tried to train it too early: riding (turn 1311) The following skill became untrainable after a while: saber (turn 13568) The following skill couldn't be trained before a certain turn number is reached: devices (turn 23109) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 103730 Monster spawn increase reached its maximum at turn 208760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 363092 The monster class that cannot be genocided was golem The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: pain bulb (freq bonus 28) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 8) The monster species that spawned more often: chemical mold (freq bonus 3) The monster species that spawned more often: takuhi (freq bonus 24) The monster species that spawned more often: ruby wraith (freq bonus 5) The monster species that spawned more often: squiggle tubularly (freq bonus 9) The monster species that spawned more often: stygian fetish (freq bonus 15) The monster species that spawned more often: vampire dazzler (freq bonus 9) The monster species that spawned more often: landeel (freq bonus 24) The monster species that spawned more often: ocho-maru (freq bonus 8) The monster species that spawned more often: grey centipede (freq bonus 30) The monster species that spawned more often: orc (freq bonus 4) The monster species that spawned more often: dim bulb (freq bonus 24) The monster species that spawned more often: beige stalk (freq bonus 10) The monster species that spawned more often: carnivorous gel (freq bonus 30) The monster species that spawned more often: legendary hobbit rogue (freq bonus 10) The monster species that spawned more often: vortex warrior (freq bonus 12) The monster species that spawned more often: hobbit zombie (freq bonus 9) The monster species that spawned more often: banana unsaddle (freq bonus 18) The monster species that spawned more often: ice wall (freq bonus 12) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 18) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster species that never randomly spawned: astral deva The monster species that never randomly spawned: chaoshade The monster species that never randomly spawned: laser turret The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: fairy moogle The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: nirvana unite The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: The Walking Daikon The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 28) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 147) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 31) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 5) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 39) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 14) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 2) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 2) Trap randomization happened for 1 in 216 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having phasing (0) You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (275) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (winged helmet) * skullcap (long-hair helmet) * flack helmet (anti-government helmet) * crystal helm (formula one helmet) * mining helm (engraved helmet) * field helm (ruined helmet) * helm of safeguard (RNG helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (moth-bitten gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (thick-soled boots) * boots of safeguard (turbo boots) Scrolls * scroll of extra healing (LOG POINTS ARE DUMB) * scroll of greater mana restoration (VAGUE POLITICAL COMMENTARY) scroll of standard id (MOWA METR OCWI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.