Leeroy, lawful male albae Occult Master -.--- |u{.. |@.$| ----- [Leeroy the Risky Apprentice] St8 Dx5 Co10 In15 Wi9 Ch6 OccAlbMalLaw Dlvl:1 $0 HP14(14) Pw43(43) AC12 Exp1 T1 Latest messages Prevents breeding and egg hatching for a while. spellbook of fire golem - This is a spellbook. Color: orange. Material: paper. Appearance: raging. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell requires you to have a torch to create the golem from, which will be used up. The fire golem will then fight alongside you, and you get experience and credit for its kills, but beware: usually it will turn hostile after a while! spellbook of spellbinder - This is a spellbook. Color: cyan. Material: paper. Appearance: charming. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to cast several spells in the same turn. Every spell that you have can only be cast once per turn, and of course you cannot use those extra castings for another spellbinder, because things need to be sane. :-) spellbook of forbidden knowledge - This is a spellbook. Color: cyan. Material: paper. Appearance: armored. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Learning this spell causes your deity to become very angry. Casting it angers your deity even more, but grants resistance to damage and spells for a while. The appearance and level of this book are random. # spellbook of forbidden knowledge - This is a spellbook. Color: cyan. Material: paper. Appearance: armored. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Learning this spell causes your deity to become very angry. Casting it angers your deity even more, but grants resistance to damage and spells for a while. The appearance and level of this book are random. In what direction? [hykulnjb><] Never mind. You have no ammunition readied! What do you want to throw? [f or ?*] Never mind. In what direction? [hykulnjb><] Never mind. collusion knife - This is a weapon. Color: transparent. Material: arcanium. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. For a knife, this thing's damage isn't all that bad, but it causes darkness upon hitting something. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - the cursed +0 black dress named Statue Room (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of enchant armor {0} m - a blessed scroll of stinking cloud {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of forbidden knowledge (3:1) {0} b - a blessed spellbook of spellbinder (3:5) {0} c - a blessed finalized spellbook of fire golem (0:1) {0} d - a blessed spellbook of horrify (0:5) {0} Potions j - an uncursed potion of full healing {0} k - an uncursed finalized potion of gain energy {0} Rings h - an uncursed ring of sustain ability {0} Wands e - a blessed wand of sterilize (0:13) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 49 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 13% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 92% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: scimitar (turn 36) The following skill became untrainable if you tried to train it too early: divination spells (turn 1416) The following skill became untrainable after a while: body spells (turn 32793) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 37367) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43449 Monster spawn increase reached its maximum at turn 380170 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 521920 The monster class that cannot be genocided was light The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: umbrellarina (freq bonus 21) The monster species that spawned more often: mean colony (freq bonus 96) The monster species that spawned more often: crunch crunch ghost (freq bonus 32) The monster species that spawned more often: cyan force fungus (freq bonus 48) The monster species that spawned more often: blood golem (freq bonus 54) The monster species that spawned more often: drow zombie (freq bonus 21) The monster species that spawned more often: truckage treacherously (freq bonus 16) The monster species that spawned more often: hitec force patch (freq bonus 36) The monster species that spawned more often: floating skull (freq bonus 20) The monster species that spawned more often: space wasp queen (freq bonus 24) The monster species that spawned more often: democratizing refrozen (freq bonus 36) The monster species that spawned more often: agent black colony (freq bonus 96) The monster species that spawned more often: weird colony (freq bonus 9) The monster species that spawned more often: oathbreaker (freq bonus 7) The monster species that spawned more often: nightshade (freq bonus 42) The monster species that spawned more often: immobile spore (freq bonus 42) The monster species that spawned more often: disgusting warp fungus (freq bonus 16) The monster species that spawned more often: mirror fungus (freq bonus 8) The monster species that spawned more often: evasive atomic soldier (freq bonus 216) The monster species that spawned more often: umbra warp fungus (freq bonus 16) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: lawny rehired The monster species that never randomly spawned: oscillator The monster species that never randomly spawned: millimicron lissomly The monster species that never randomly spawned: intelligent trove The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: frozen mage The monster species that never randomly spawned: nightingale The monster species that never randomly spawned: quakily buttoning The monster species that never randomly spawned: undead otaku The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 35) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 16) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 10) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 1) Trap randomization happened for 1 in 435 traps Next attribute increase check would have come at turn 1150 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1175) You survived Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 5 occult 95% 400% b - spellbinder 3 occult 0% 200% c - fire golem 6 occult 98% 500% d - horrify 4 occult 37% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (ABRA KA DABRA) scroll of stinking cloud (VO FACIAM) scroll of healing (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of mana (OPGELEVELT) scroll of phase door (VIM EMACS NO TEPAD) scroll of standard id (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of cure (PFAZER) * scroll of extra healing (VITIO SUS) * scroll of greater mana restoration (STARS) Spellbooks spellbook of forbidden knowledge (armored) spellbook of spellbinder (charming) spellbook of fire golem (raging) spellbook of horrify (garbage) Potions potion of full healing (manky) potion of gain energy (ochre) Rings ring of sustain ability (gentle) Wands wand of sterilize (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.