Leeroy, lawful male albae Bosmer ------ |...@| -...d| ......| |......| .......| ------.- [Leeroy the Treehut Dweller] St9 Dx18 Co7 In10 Wi10 Ch12 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (2x) You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - a blessed +0 elven bow (alternate weapon; not wielded) {12} c - 50 blessed +4 elven arrows (in quiver) {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 223 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 193 Scroll drop chance was reduced to 68% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 85% Armor drop chance was reduced to 83% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: broadsword (turn 76) The following skill became untrainable if you tried to train it too early: lightsaber (turn 280) The following skill became untrainable after a while: sexy flats (turn 34158) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 47637) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34315 Monster spawn increase reached its maximum at turn 151104 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5557440 The monster class that cannot be genocided was (null) The monster class that was spawned more often: jelly (freq bonus 6) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: wolf cub (freq bonus 24) The monster species that spawned more often: wereeel (freq bonus 14) The monster species that spawned more often: Chaska (freq bonus 18) The monster species that spawned more often: onanocter 1a (freq bonus 54) The monster species that spawned more often: disembody leprosy (freq bonus 60) The monster species that spawned more often: desire (freq bonus 28) The monster species that spawned more often: orange dragon (freq bonus 16) The monster species that spawned more often: quartz smasher (freq bonus 16) The monster species that spawned more often: somatic bomb (freq bonus 10) The monster species that spawned more often: solstitial feyer (freq bonus 16) The monster species that spawned more often: ice error (freq bonus 48) The monster species that spawned more often: forgotten light (freq bonus 10) The monster species that spawned more often: confusion monster (freq bonus 32) The monster species that spawned more often: mauler (freq bonus 7) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 16) The monster species that spawned more often: transshipment rancidifying (freq bonus 36) The monster species that spawned more often: superscripted wed (freq bonus 20) The monster species that spawned more often: syndical cincturing lippy (freq bonus 14) The monster species that spawned more often: Bubbling Kop (freq bonus 32) The monster species that spawned more often: gore mold (freq bonus 66) The monster trait that was more common: monsters that howl at the moon (freq bonus 60) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 5) The monster trait that was more common: monsters that spawn in large groups (freq bonus 6) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: contaminated bug The monster species that never randomly spawned: solvable burred The monster species that never randomly spawned: vines The monster species that never randomly spawned: lavender warp patch The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: mediocrity cannon impudent The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 17) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 23) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 9) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 5) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 5) Trap randomization happened for 1 in 401 traps Next attribute increase check would have come at turn 1066 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (245) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (beautiful heels) * elven cloak (faded pall) Scrolls scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of cure (SKCUS YELDUD) * scroll of extra healing (SUS COMNITUS) * scroll of greater mana restoration (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.