Leeroy, lawful male ancient Artist ------ ...... |....| ..f@.| |..... .....| |..... ------ [Leeroy the Paint Splotcher] St10 Dx14 Co7 In17 Wi12 Ch7 ArtAncMalLaw Dlvl:1 $1 HP19(19) Pw14(14) AC1 Exp1 T1 Latest messages Depending on their enchantment, these gloves can increase or decrease your dexterity if you wear them. laboratoriya palto - This is a piece of armor. Color: white. Material: cloth. Appearance: oq ko'ylagi. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak is highly useful as it provides all of the following: 3 points of magic cancellation, poison resistance and acid resistance. potion of neft (400) - This is a potion. Color: magenta. Material: glass. Appearance: ecru. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. You can quaff this potion, but it can also be used to refill oil lamps, disarm certain types of traps and more. potion of neft (400) - This is a potion. Color: magenta. Material: glass. Appearance: ecru. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. You can quaff this potion, but it can also be used to refill oil lamps, disarm certain types of traps and more. potions of neft (400) - This is a potion. Color: magenta. Material: glass. Appearance: ecru. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. You can quaff this potion, but it can also be used to refill oil lamps, disarm certain types of traps and more. potion of suv - This is a potion. Color: cyan. Material: glass. Appearance: clear. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Water potions behave differently if they are blessed (holy water) or cursed (unholy water). Quaffing (un)holy water has a variety of effects, and it will alter the blessed/cursed/uncursed status of items dipped into it. Plain water also has some marginal uses. qoshiq - This is a tool. Color: cyan. Material: platinum. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This tool is also a weapon that can be thrown. It uses the dart skill. sehrli isaretleyici - This is a tool. Color: red. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. The magic marker is actually a sort of pen that can be used for engraving. If you have blank scrolls or spellbooks, you can also attempt to write something on them; for a better chance of success, try to write an item that you know. In what direction? [hykulnjb><] Never mind. his-uchi isaretleyici - This is a tool. Color: red. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A marker that is useful for writing graffiti on the floor. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons c - an uncursed +0 to'qmoq (weapon in hand) {20} Armor b - an uncursed +0 yumshoq fetr shlapa (being worn) {2} d - a blessed +2 pair of al qobiliyati qalin qo'lqop (being worn) {4} e - an uncursed +2 laboratoriya palto (being worn) {4} Comestibles f - 4 uncursed olmas {0} g - a blessed tiqilinch ratsion {0} h - an uncursed tiqilinch ratsion {0} Scrolls o - 5 uncursed scrolls of davolash {0} p - 4 uncursed scrolls of sirli kuch {0} q - 3 uncursed scrolls of bosqich eshik {0} r - 2 uncursed scrolls of yagona identifikatsiya {0} s - an uncursed scroll of qattiqlashishi {0} Potions i - a blessed potion of neft (400) {0} j - an uncursed finalized potion of neft (400) {0} k - 2 uncursed potions of neft (400) {0} l - an uncursed potion of suv {0} Tools a - an uncursed +2 qoshiq (in quiver) {1} m - an uncursed sehrli isaretleyici (1:52) {0} n - an uncursed his-uchi isaretleyici (0:43) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: warning You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 79% Armor drop chance was reduced to 70% Tool drop chance was reduced to 54% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: hammer (turn 11) The following skill became untrainable if you tried to train it too early: shield (turn 609) The following skill became untrainable after a while: club (turn 70774) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 31158) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46149 Monster spawn increase reached its maximum at turn 168219 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 14138169 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: giant praying mantis (freq bonus 12) The monster species that spawned more often: multi-hued colony (freq bonus 8) The monster species that spawned more often: recommencement boarded (freq bonus 96) The monster species that spawned more often: pyrolisk (freq bonus 20) The monster species that spawned more often: quarterback manicuring (freq bonus 15) The monster species that spawned more often: basally jacqueline skirting (freq bonus 10) The monster species that spawned more often: pusher fly (freq bonus 12) The monster species that spawned more often: only gaboon (freq bonus 9) The monster species that spawned more often: troll juggernaut (freq bonus 30) The monster species that spawned more often: wisp (freq bonus 5) The monster species that spawned more often: void jelly (freq bonus 24) The monster species that spawned more often: animated copper statue (freq bonus 48) The monster species that spawned more often: barricade tower (freq bonus 6) The monster species that spawned more often: undead colony (freq bonus 48) The monster species that spawned more often: lightningjaw (freq bonus 9) The monster species that spawned more often: charged ice (freq bonus 28) The monster species that spawned more often: Emmelie (freq bonus 2) The monster species that spawned more often: unmixed detoxicating snowballed switchman (freq bonus 8) The monster species that spawned more often: phaser spore (freq bonus 6) The monster species that spawned more often: petro trove (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster species that never randomly spawned: yellow jacket The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: eastern ogre The monster species that never randomly spawned: arborachuck The monster species that never randomly spawned: twen The monster species that never randomly spawned: cyan light The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: monolith The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: yardie The RNG hath decreed that this item was never generated: boots of swimming (kanatcik chizilmasin) The RNG hath decreed that this item was never generated: unwieldy gloves (qo'lqop purkash) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: helm of teleport control (kosmik dubulg'a) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: olish (transparent) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was generated more often: high-elven warsword (yodimga tushyapti gvardiyasi qilich, freq bonus 17) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 39) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of death (o'ldiradigan plash, freq bonus 20) The RNG hath decreed that this item was generated more often: aniqlovchi asbob (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 13) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 11) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was generated more often: ayyorlik (pageless, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of safeguard (apelsin chizilmasin, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runi qo'lqop, freq bonus 4) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (zanjir maxsus soyabon dubulg'a, freq bonus 18) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 99) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: partisan (qo'pol kutuplu qurol) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 5) Trap randomization happened for 1 in 361 traps Next attribute increase check would have come at turn 272 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 O Prepared(0) Discoveries Armor al qobiliyati qalin qo'lqop (akslantirish qo'lqop) laboratoriya palto (oq ko'ylagi) Scrolls scroll of davolash (ELAM EBOW) scroll of sirli kuch (IGNITE IGNITION IMMOLATION) scroll of bosqich eshik (AKARNACHTHAS) scroll of yagona identifikatsiya (ESQUECER OS RENUNCIANTES) scroll of qattiqlashishi (EDEVESH HANAGASH) * scroll of qo'shimcha shifo (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of katta sehrli energiya tiklash (ITS ALL MINE) Potions potion of neft (ecru) potion of suv (clear) Gems toshi (gray) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.