Leeroy, lawful male doppelganger Paladin ----- |...| |... |...| |..@. |.f.| -.--- [Leeroy the Fighter of Law] St4 Dx10 Co13 In9 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 77% Wand drop chance was reduced to 86% Armor drop chance was reduced to 69% Tool drop chance was reduced to 77% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 300) The following skill became untrainable after a while: divination spells (turn 57462) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 53642) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 13210 Monster spawn increase reached its maximum at turn 85465 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2159080 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: Radio Kriminologist (freq bonus 18) The monster species that spawned more often: dwarven warrior (freq bonus 12) The monster species that spawned more often: gastly (freq bonus 18) The monster species that spawned more often: gnoll ghoul (freq bonus 12) The monster species that spawned more often: thrummiest overinterest (freq bonus 24) The monster species that spawned more often: large harpy (freq bonus 24) The monster species that spawned more often: mud elemental (freq bonus 10) The monster species that spawned more often: orange draconian (freq bonus 10) The monster species that spawned more often: riflery nonconformist (freq bonus 5) The monster species that spawned more often: pontifical smirch (freq bonus 6) The monster species that spawned more often: interchanging teeming (freq bonus 9) The monster species that spawned more often: powered steam vortex (freq bonus 15) The monster species that spawned more often: poofy draconian (freq bonus 8) The monster species that spawned more often: accurately unhorse (freq bonus 6) The monster species that spawned more often: kappa mummy (freq bonus 12) The monster species that spawned more often: simonized swarming (freq bonus 4) The monster species that spawned more often: clay force patch (freq bonus 6) The monster species that spawned more often: vacuum fungus (freq bonus 12) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 12) The monster species that spawned more often: crimson force patch (freq bonus 12) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 5) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 24) The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: clay fungus The monster species that never randomly spawned: guy with such a little penis The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: great wyrm of law The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: triton The monster species that never randomly spawned: acidic Olog-hai The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 20) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 23) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 18) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 12) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 10) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 2) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 5) Trap randomization happened for 1 in 279 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (LENS ALITUS) scroll of phase door (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of standard id (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of cure (SMIRITELNAYA RUBASHKA) * scroll of extra healing (I HERE SOMETHING) * scroll of greater mana restoration (IRC LAUNCH STRANGEBOT SUDO SCREEN) Spellbooks spellbook of enlighten (perceptive) Rings ring of warning (bulbous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.