Leeroy, lawful male albae Poison Mage ----- |...| F%\.| |@..| ..... |.$.| ----- [Leeroy the Poison Mixer] St7 Dx18 Co10 In16 Wi5 Ch8 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw1(26) AC3 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Your hands begin to glow red. The air around you begins to shimmer with a golden haze. This Is A BioHazard touches the kobold zombie. The kobold zombie is destroyed! Pick an object. F a fungus or mold (tame venom fungus called This Is A BioHazard) (base level 17) Accessing Pokedex entry for venom fungus... Base statistics of this monster type: Base level = 17, difficulty = 19, AC = 1, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d5, passive - poison damage 5d5, touches - poison damage # Transform into your draconic form? [yn] (n) You can't polymorph at will yet. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: discount action You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 73% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 187) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: occult spells (turn 23632) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 48108) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 7373 Monster spawn increase reached its maximum at turn 51837 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1000247 The monster class that cannot be genocided was unicorn or horse Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: orange star (freq bonus 24) The monster species that spawned more often: porter rock kobold (freq bonus 6) The monster species that spawned more often: petty brute (freq bonus 8) The monster species that spawned more often: nonethical nurse (freq bonus 32) The monster species that spawned more often: secret disenchanter (freq bonus 5) The monster species that spawned more often: blat (freq bonus 18) The monster species that spawned more often: stun monster (freq bonus 18) The monster species that spawned more often: sepia warp fungus (freq bonus 18) The monster species that spawned more often: electro archer (freq bonus 6) The monster species that spawned more often: illiterate from the hunger games (freq bonus 18) The monster species that spawned more often: item damage monster (freq bonus 3) The monster species that spawned more often: brown pudding (freq bonus 9) The monster species that spawned more often: enforcer (freq bonus 4) The monster species that spawned more often: ranger (freq bonus 9) The monster species that spawned more often: spirit of barbs (freq bonus 3) The monster species that spawned more often: bright star (freq bonus 3) The monster species that spawned more often: RNG Kaptain (freq bonus 12) The monster species that spawned more often: cursed fungus (freq bonus 8) The monster species that spawned more often: breakoff force fungus (freq bonus 36) The monster species that spawned more often: shkop (freq bonus 20) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: contamination mushroom The monster species that never randomly spawned: pshawing retard The monster species that never randomly spawned: troll king The monster species that never randomly spawned: mage The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: mycobacterium grunter The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: slaughtering troll The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: trapper king The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 16) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 17) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 4) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 15) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 1) Trap randomization happened for 1 in 831 traps Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having discount action (0) You were going to confuse monsters You had 1481 points of nutrition remaining You had full nutrients You were protected You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (272) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 110% b - protection 1 protect 0% 105% c - cure blindness 2 healing 0% 110% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (electrostatic cloak) Scrolls scroll of destroy armor (EY REFLECT EFF INT) scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of standard id (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of extra healing (PROFUSE WAXWORKS) * scroll of greater mana restoration (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) Spellbooks spellbook of confuse monster (beige) spellbook of protection (faded) spellbook of cure blindness (illuminated) spellbook of poison blast (god-given) Potions potion of acid (infusion) Rings ring of warning (poor) Wands wand of poison (holly) wand of venom scattering (balsa) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (22 of 160) protection spells [Basic] (max Expert) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.