Leeroy, lawful male albae Midget ------- -..@..- |...d...| |.......| |$.....d| |.......+ --.....-- -+----- [Leeroy the Little Midget] St10 Dx9 Co16 In6 Wi9 Ch3 MidAlbMalLaw Dlvl:1 $0 HP24(24) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 152 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 75% Armor drop chance was reduced to 96% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 27% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: lance (turn 1035) The following skill became untrainable if you tried to train it too early: divination spells (turn 57) The following skill became untrainable after a while: divination spells (turn 11475) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 30016) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120400 Monster spawn increase reached its maximum at turn 188416 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 927472 The monster class that cannot be genocided was light The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: rat snake (freq bonus 30) The monster species that spawned more often: spinner fungus (freq bonus 5) The monster species that spawned more often: make america great again elemental (freq bonus 40) The monster species that spawned more often: Levuntator (freq bonus 20) The monster species that spawned more often: maelstrom (freq bonus 36) The monster species that spawned more often: leopard dress prostitute (freq bonus 15) The monster species that spawned more often: baby blood dragon (freq bonus 14) The monster species that spawned more often: axial light (freq bonus 8) The monster species that spawned more often: invisible warp fungus (freq bonus 7) The monster species that spawned more often: lightning grue (freq bonus 6) The monster species that spawned more often: crosspatch verging littler (freq bonus 18) The monster species that spawned more often: green ogre (freq bonus 18) The monster species that spawned more often: chaotic warrior (freq bonus 24) The monster species that spawned more often: narrowest jurisprudence (freq bonus 28) The monster species that spawned more often: flagstone circulation (freq bonus 2) The monster species that spawned more often: RNG star (freq bonus 12) The monster species that spawned more often: wouwou aggressor (freq bonus 6) The monster species that spawned more often: runoff force patch (freq bonus 6) The monster species that spawned more often: red star (freq bonus 18) The monster species that spawned more often: magnetic patch (freq bonus 6) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: cockle epiphenomenalism tabooing grooved The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: master cyan dragon The monster species that never randomly spawned: dwarfer inaugurate The monster species that never randomly spawned: zedenp The monster species that never randomly spawned: millenum The monster species that never randomly spawned: mirror warp fungus The monster species that never randomly spawned: adult glowing dragon The monster species that never randomly spawned: sea man The monster species that never randomly spawned: evolved porpse The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 18) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 13) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 95) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 11) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 1) Trap randomization happened for 1 in 687 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having jumping (0) You had automatic searching You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (600) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (SEE IF I CARE) scroll of phase door (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of standard id (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of cure (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) * scroll of extra healing (I TRAVEL FROM LINDAB TO LINAU) * scroll of greater mana restoration (EIGHT MONTHS IS TOO LONG DUDE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.