Leeroy, lawful male doppelganger Paladin --------------------------- +...$..d..................| |......@..................| +.........................| |..............{..........| - ------------------ ------ [Leeroy the Fighter of Law] St7 Dx13 Co19 In10 Wi11 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of drain life - This is a spellbook. Color: brown. Material: paper. Appearance: decrepit. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell drains the life force out of monsters, reducing their level. It also reduces the enchantment of objects it hits. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 94% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 22% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: body spells (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1280) The following skill became untrainable after a while: body spells (turn 51738) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 31772) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71726 Monster spawn increase reached its maximum at turn 140321 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7147152 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jelly (freq bonus 24) The monster species that spawned more often: canker intolerable subdividable (freq bonus 64) The monster species that spawned more often: sepia growth (freq bonus 66) The monster species that spawned more often: demonic black widow (freq bonus 25) The monster species that spawned more often: foozle anchor (freq bonus 28) The monster species that spawned more often: petty brute (freq bonus 50) The monster species that spawned more often: ebony growth (freq bonus 78) The monster species that spawned more often: dollishly evangelism (freq bonus 108) The monster species that spawned more often: copper naga (freq bonus 168) The monster species that spawned more often: stalker (freq bonus 156) The monster species that spawned more often: koffing (freq bonus 50) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 150) The monster species that spawned more often: on the matte (freq bonus 31) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 156) The monster species that spawned more often: leathery erosive expectorate (freq bonus 54) The monster species that spawned more often: growing tyrannosaurus (freq bonus 52) The monster species that spawned more often: sphinx (freq bonus 108) The monster species that spawned more often: hehehe-he guy (freq bonus 52) The monster species that spawned more often: Baaaael (freq bonus 26) The monster species that spawned more often: dust devil (freq bonus 272) The monster species that spawned more often: russian lycanthrope (freq bonus 156) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 5) The monster species that never randomly spawned: techno stalk The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: bilking gremmie choctaw The monster species that never randomly spawned: Paimon The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: elemental The monster species that never randomly spawned: redshirt The monster species that never randomly spawned: middle-earthian Olog-hai The monster species that never randomly spawned: cockle epiphenomenalism tabooing grooved The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 24) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 25) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 41) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 108) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 29) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 1) Trap randomization happened for 1 in 945 traps Next attribute increase check would have come at turn 815 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having manaleech (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (space helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (NOGROKO) scroll of mana (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of phase door (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of standard id (MY SWEET VELCRO STRAP) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of extra healing (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS) Spellbooks spellbook of drain life (decrepit) Rings ring of warning (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.