Leeroy, lawful male doppelganger Paladin --------- |........ |......F| |.......| |.....@.| |....d..| |.......| --------- [Leeroy the Fighter of Law] St11 Dx9 Co14 In10 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of create monster - This is a spellbook. Color: transparent. Material: paper. Appearance: dark. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell summons random monsters. Beware, it might also create a trap on the current dungeon level. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 53 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 330 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 85% Wand drop chance was reduced to 78% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 53% Food drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: form VI (Niman) The following skill became untrainable if you tried to train it too early: spirituality (turn 20) The following skill became untrainable if you tried to train it too early: divination spells (turn 172) The following skill became untrainable after a while: divination spells (turn 48543) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 26703) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88727 Monster spawn increase reached its maximum at turn 149416 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 12216105 The monster class that cannot be genocided was troll The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: punt (freq bonus 18) The monster species that spawned more often: korean girl (freq bonus 16) The monster species that spawned more often: mexico recounting (freq bonus 30) The monster species that spawned more often: great wyrm of power (freq bonus 18) The monster species that spawned more often: undertaker (freq bonus 64) The monster species that spawned more often: red hot ride (freq bonus 14) The monster species that spawned more often: ass birth child (freq bonus 16) The monster species that spawned more often: squad nymph (freq bonus 3) The monster species that spawned more often: dancing queen (freq bonus 5) The monster species that spawned more often: tasloi (freq bonus 9) The monster species that spawned more often: loyalest tentier (freq bonus 10) The monster species that spawned more often: plague bearer (freq bonus 36) The monster species that spawned more often: gloppy turret (freq bonus 24) The monster species that spawned more often: stone stalk (freq bonus 24) The monster species that spawned more often: incredible stat cheat beholder (freq bonus 10) The monster species that spawned more often: glare patch (freq bonus 42) The monster species that spawned more often: draftsmen unharmed (freq bonus 8) The monster species that spawned more often: abnormal program termination (freq bonus 16) The monster species that spawned more often: butterfly (freq bonus 8) The monster species that spawned more often: cyan slime (freq bonus 12) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 8) The monster species that never randomly spawned: Miss Locking Stable The monster species that never randomly spawned: subterranean giant The monster species that never randomly spawned: runoff mold The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: pale yeek The monster species that never randomly spawned: intelligent fly The monster species that never randomly spawned: pain master The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: evil kneevil The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 12) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 16) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 39) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 2) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Trap randomization happened for 1 in 865 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (867) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (brick helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of mana (SAVE SOME POWER AFTER BEATTACK) scroll of phase door (ROBBER BUS) scroll of standard id (FUS RO DAH) scroll of cure (NV4 DISP DLL BSOD) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (KILL HIM) Spellbooks spellbook of create monster (dark) Rings ring of warning (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.