Leeroy, lawful male doppelganger Paladin ---+- |..@| |.f.| |...| ----- [Leeroy the Fighter of Law] St7 Dx5 Co7 In8 Wi11 Ch17 PalDopMalLaw Dlvl:1 $3 HP20(20) Pw26(26) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of clouds - This is a spellbook. Color: white. Material: paper. Appearance: pergament. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell creates some clouds near your current location, and occasionally reduces your maximum mana by one point. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 60% Concealing monsters were spawned underneath items 18% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable if you tried to train it too early: spirituality (turn 49) The following skill became untrainable after a while: spirituality (turn 34551) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 29539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53963 Monster spawn increase reached its maximum at turn 150776 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3513060 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: shitty mold (freq bonus 9) The monster species that spawned more often: dimensional portal (freq bonus 30) The monster species that spawned more often: cubic eye (freq bonus 3) The monster species that spawned more often: peevish anthropological (freq bonus 12) The monster species that spawned more often: neverwas (freq bonus 32) The monster species that spawned more often: shotgun execution (freq bonus 24) The monster species that spawned more often: giant mosquito (freq bonus 8) The monster species that spawned more often: thick van (freq bonus 30) The monster species that spawned more often: invagination blockhead (freq bonus 10) The monster species that spawned more often: werepeeptoe (freq bonus 8) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 9) The monster species that spawned more often: blood witch (freq bonus 10) The monster species that spawned more often: hellpit vortex (freq bonus 24) The monster species that spawned more often: mirror monster (freq bonus 15) The monster species that spawned more often: sideband isthmic (freq bonus 16) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 16) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 20) The monster species that spawned more often: master blood dragon (freq bonus 8) The monster species that spawned more often: grabby nyrse (freq bonus 64) The monster species that spawned more often: evil watchman (freq bonus 16) The monster trait that was more common: monsters whose attacks banish you (freq bonus 18) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 5) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: chaotic elemental The monster species that never randomly spawned: frost atronach The monster species that never randomly spawned: zoftig calcification The monster species that never randomly spawned: cylon centurion The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: overapprehensive sepulchral The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: volt monster The monster species that never randomly spawned: sst beam The monster species that never randomly spawned: hellfire colossus The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 28) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 135) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 91) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 6) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 10) Trap randomization happened for 1 in 95 traps Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - clouds 4 elemental 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of mana (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of phase door (FROTZ) scroll of standard id (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of cure (DESUM TETRAL) * scroll of extra healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) * scroll of greater mana restoration (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) Spellbooks spellbook of clouds (pergament) Rings ring of warning (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.