Leeroy, lawful male albae Acid Mage ---------- |..¯..@..| +.....d..| |........| --.------- [Leeroy the Oozer] St12 Dx12 Co14 In17 Wi4 Ch8 AciAlbMalLaw Dlvl:1 $1 HP23(23) Pw24(24) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Your quarterstaff isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 108 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 98% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 84% Armor drop chance was reduced to 81% Monster death drops spawned with only 94% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body armor (turn 55) The following skill became untrainable if you tried to train it too early: devices (turn 1656) The following skill became untrainable after a while: attack spells (turn 34115) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 21328) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53287 Monster spawn increase reached its maximum at turn 141898 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7503576 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: unaligned priest (freq bonus 12) The monster species that spawned more often: Succubus Kommissioner (freq bonus 24) The monster species that spawned more often: hemi-doppelganger (freq bonus 2) The monster species that spawned more often: baselessly jockey (freq bonus 48) The monster species that spawned more often: Baalphegor (freq bonus 8) The monster species that spawned more often: mana warp patch (freq bonus 12) The monster species that spawned more often: kobold alchemist (freq bonus 2) The monster species that spawned more often: outlast hotly (freq bonus 8) The monster species that spawned more often: giant grub (freq bonus 18) The monster species that spawned more often: trap mold (freq bonus 6) The monster species that spawned more often: drawdown eurasia (freq bonus 9) The monster species that spawned more often: rust penetrator (freq bonus 8) The monster species that spawned more often: aquatic elven warrior (freq bonus 16) The monster species that spawned more often: mind imp (freq bonus 24) The monster species that spawned more often: cyan colony (freq bonus 4) The monster species that spawned more often: black colony (freq bonus 12) The monster species that spawned more often: crimson force patch (freq bonus 4) The monster species that spawned more often: disbelieving potato (freq bonus 10) The monster species that spawned more often: swamp dweller (freq bonus 2) The monster species that spawned more often: slime prince (freq bonus 24) The monster trait that was more common: monsters with drain resistance (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster species that never randomly spawned: infernal The monster species that never randomly spawned: mexorn The monster species that never randomly spawned: discoursed defoliated brow saddened jilted The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: departmental ired The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: Almuth's cuddly-soft sneaker The monster species that never randomly spawned: duddy chisel kraft The monster species that never randomly spawned: stalactite piercer The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 4) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 21) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 20) Trap randomization happened for 1 in 354 traps Next attribute increase check would have come at turn 1093 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (353) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (AUTOEXEC BAT) scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (EDGE PROTECTION) scroll of phase door (ELL HUROZUNTEL WHOTISPECI) scroll of standard id (E Y HI A) scroll of cure (BURPHACK IS MUCH MORE EVIL THAN SLEX) * scroll of extra healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of greater mana restoration (PUUN TAFFY) Spellbooks spellbook of acid sphere (maroon) spellbook of acid stream (cloth) Potions potion of sleeping (yerba mate) potion of oil (cyan) Rings ring of fire resistance (drained) Wands wand of acid (angular) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 37 points, Since you escaped early, the score list will not be checked.