Leeroy, lawful male doppelganger Paladin ---------## |........,# ..@).@..|,# |.d.....|,# ---------,,## ##,,# ------------### ##,# |..........-,,# #,##|...<......|#,### #,,#|..........|#,,,# #,,------------###,# #,,# ########,, #,#######,,,,,,,`# .... #,,,,,,,,,####### {...| #,######### ...| #,# .| | #,# -- |[[ ######,# |[[..,,,,,,# ----######## [Leeroy the Chivalrous Warrior] St4 Dx10 Co14 In8 Wi17 Ch13 PalDopMalLaw Dlvl:2 $23 HP-23(51) Pw52(52) AC-1 Xp3/52 Wt1058/1180 T408 Latest messages This door is locked. What do you want to read? [gi-n or ?*.] You see a message scrawled in blood here. You read: "The pala?e is writec how ?o use the rad?o.". This door is locked. (4x) In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! There is a wall in the way! Tirebolu fires a shotgun shell! You are hit by a shotgun shell! You hear the howling of the CwnAnnwn... [-14 -> 5] Warning: HP low! Tirebolu fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} o - an uncursed rustproof +0 war hammer {20} q - an uncursed +2 bullwhip {8} v - the blessed +2 orcish dagger named Confessions of an English Opium Eater {4} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} r - the uncursed +3 orcish helm named Great Boredom {12} s - an uncursed +0 ring mail {100} Comestibles h - 4 uncursed food rations {0} t - an uncursed tripe ration {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of magic missile (6:5) {0} Potions w - a blessed finalized potion of healing {0} Rings i - an uncursed ring of warning {0} Tools u - an uncursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: speed You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 90% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 87% Tool drop chance was reduced to 72% Food drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: protection spells (turn 13) The following skill became untrainable if you tried to train it too early: martial arts (turn 63) The following skill became untrainable after a while: boomerang (turn 36034) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 35254) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 93067 Monster spawn increase reached its maximum at turn 162961 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3587940 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: water mushroom (freq bonus 20) The monster species that spawned more often: ancient minotaur (freq bonus 18) The monster species that spawned more often: pseudo-nice crone (freq bonus 16) The monster species that spawned more often: stardust fungus (freq bonus 36) The monster species that spawned more often: dwarven priest (freq bonus 12) The monster species that spawned more often: spore warp patch (freq bonus 56) The monster species that spawned more often: survey recreation travel (freq bonus 20) The monster species that spawned more often: dark blue slime (freq bonus 12) The monster species that spawned more often: panther woman (freq bonus 21) The monster species that spawned more often: xerophthalmia salvagee (freq bonus 24) The monster species that spawned more often: runt shaman (freq bonus 32) The monster species that spawned more often: purchase head (freq bonus 9) The monster species that spawned more often: dark bulb (freq bonus 48) The monster species that spawned more often: anthrazite unicorn (freq bonus 12) The monster species that spawned more often: scarlet dragon (freq bonus 60) The monster species that spawned more often: zombified dog (freq bonus 30) The monster species that spawned more often: space elf queen (freq bonus 36) The monster species that spawned more often: ewok (freq bonus 10) The monster species that spawned more often: bulimic skydiving (freq bonus 27) The monster species that spawned more often: green wolf (freq bonus 16) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster species that never randomly spawned: Social Justice Idiot The monster species that never randomly spawned: calorically turning The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: small tarantula The monster species that never randomly spawned: insurmountable spore The monster species that never randomly spawned: identical monster The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: warbot The monster species that never randomly spawned: raging blaze The monster species that never randomly spawned: M'ling, Montgomery's attendant The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 57) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 12) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 18) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 16) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 8) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 9) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Trap randomization happened for 1 in 286 traps Next attribute increase check would have come at turn 1144 Strength training was 27 Dexterity training was 19 Wisdom training was 0 Constitution training was 15 You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1059 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 196% Techniques known in the end Name Level Status turn undead 3X Prepared(0) healing hands 3X Prepared(0) shield bash 3X Prepared(0) spirituality check 3X Prepared(0) liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Not Ready(1902) invoke deity 3 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor helmet (grimace helmet) leather gloves (orange gloves) low boots (walking shoes) orcish helm (iron skull cap) Scrolls scroll of healing (TWAS BRILLIG) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (RIBBET) scroll of standard id (YAWNING MY SHANK CUSTOMER) scroll of cure (LOREM IPSUM SIT AMET) * scroll of extra healing (DEVIENEX COER) * scroll of greater mana restoration (LITTLE INJURED DOUBLE PAY) Spellbooks spellbook of magic missile (colluded) Potions potion of healing (spiritual) Rings ring of warning (citrine) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 13 times You killed 9 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Grand Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (33 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...