Leeroy, lawful male albae Poison Mage |.. |@. |F# [Leeroy the Poison Mixer] St6 Dx12 Co12 In18 Wi5 Ch9 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) # This technique costs quite some mana, but if used, you can control the direction of your ray spells' rebounds for a while. The duration increases with the technique's level. Use this technique? [yn] (n) # This technique costs quite some mana, but if used, your ray spells will create 3x3 explosions around you as long as the technique is in effect. The duration increases with the technique's level. Combine it with sigil of control to control the explosions. Use this technique? [yn] (n) # This technique costs quite some mana, but if used, your ray spells will create huge explosions that can hit lots of monsters in a single shot as long as it's active. The duration increases with the technique's level. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: searching Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 92% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 74% Tool drop chance was reduced to 86% Food drop chance was reduced to 92% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 30) The following skill became untrainable if you tried to train it too early: pick-axe (turn 440) The following skill became untrainable after a while: occult spells (turn 25574) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 16477) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24337 Monster spawn increase reached its maximum at turn 74705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 783222 The monster class that cannot be genocided was blob The monster class that was spawned more often: (null) (freq bonus 3) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: topaz stalk (freq bonus 18) The monster species that spawned more often: unbolted pouty (freq bonus 6) The monster species that spawned more often: ghost bat (freq bonus 6) The monster species that spawned more often: vacuum warp fungus (freq bonus 10) The monster species that spawned more often: spider magus (freq bonus 30) The monster species that spawned more often: cuspidal pithed (freq bonus 14) The monster species that spawned more often: crocodile (freq bonus 48) The monster species that spawned more often: blood banshee (freq bonus 30) The monster species that spawned more often: gruffish saned (freq bonus 8) The monster species that spawned more often: crunchy mushroom (freq bonus 64) The monster species that spawned more often: Bundle Tree (freq bonus 20) The monster species that spawned more often: legendary hobbit rogue (freq bonus 8) The monster species that spawned more often: very old water dragon (freq bonus 14) The monster species that spawned more often: tear stalk (freq bonus 8) The monster species that spawned more often: defat blacklight polytechnic (freq bonus 15) The monster species that spawned more often: aerially excreta (freq bonus 8) The monster species that spawned more often: rotten food ration (freq bonus 15) The monster species that spawned more often: whew pronouncement (freq bonus 10) The monster species that spawned more often: devil's snare (freq bonus 12) The monster species that spawned more often: bone warrior (freq bonus 16) The monster trait that was more common: monsters that walk through walls (freq bonus 6) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster species that never randomly spawned: zymology nighed renewed The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: portulaca antithetically zoster The monster species that never randomly spawned: great water dragon The monster species that never randomly spawned: cutinizing historiographer trouped wastier til defected The monster species that never randomly spawned: runt The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: luminescent fungus The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 24) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 21) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 11) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 2) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 1) Trap randomization happened for 1 in 73 traps Trap difficulty was increased by 69 Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (120) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (organic cloak) Scrolls scroll of enchant weapon (SUTSI) scroll of healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of mana (SODALG) scroll of phase door (AVEZ VOUS DEJA LE FRANCAIS) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (YOU DIED ON THE ASTRAL PLANE) * scroll of extra healing (BREATH WEAPON 1 USED) * scroll of greater mana restoration (MERCATOR MORI DEBET) Spellbooks spellbook of confuse monster (fadeless) spellbook of protection (charcoal) spellbook of cure blindness (hardcover) spellbook of poison blast (goofy) Potions potion of oil (cornflower) Rings ring of free action (dilithium) Wands wand of poison (orthorhombic) wand of venom scattering (pronged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.