Leeroy, lawful male doppelganger Paladin --------d- |......@.| ..{....... |........| ---------- [Leeroy the Fighter of Law] St7 Dx10 Co18 In9 Wi16 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 29% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 94% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 73% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 49) The following skill became untrainable if you tried to train it too early: crossbow (turn 10450) The following skill became untrainable after a while: enchantment spells (turn 40713) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 21381) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 97958 Monster spawn increase reached its maximum at turn 283297 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1436148 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: father precentor (freq bonus 6) The monster species that spawned more often: venom colony (freq bonus 20) The monster species that spawned more often: rotted chanter (freq bonus 28) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 6) The monster species that spawned more often: xiphosuran slurred (freq bonus 40) The monster species that spawned more often: margoyle (freq bonus 6) The monster species that spawned more often: tentacool (freq bonus 18) The monster species that spawned more often: silent spirit (freq bonus 48) The monster species that spawned more often: dental brace guy (freq bonus 20) The monster species that spawned more often: death widow (freq bonus 13) The monster species that spawned more often: magic mold (freq bonus 16) The monster species that spawned more often: plague bat (freq bonus 5) The monster species that spawned more often: wherewithal implosive sudan (freq bonus 3) The monster species that spawned more often: faberge sphere (freq bonus 18) The monster species that spawned more often: falling stalk (freq bonus 108) The monster species that spawned more often: translucency catchword (freq bonus 9) The monster species that spawned more often: fire archer (freq bonus 42) The monster species that spawned more often: among panjandrum (freq bonus 12) The monster species that spawned more often: camel (freq bonus 15) The monster species that spawned more often: wood troll (freq bonus 32) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster species that never randomly spawned: sentiency blob The monster species that never randomly spawned: very spiked devil The monster species that never randomly spawned: nonimmunity countrywomen tranquility deceiver paralytical The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: wet area nymph The monster species that never randomly spawned: balmier neptunium The monster species that never randomly spawned: pliant fatherland The monster species that never randomly spawned: catalyzing putrid The monster species that never randomly spawned: blat The monster species that never randomly spawned: hobbit king The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 18) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 2) Trap randomization happened for 1 in 645 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 1816 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (PLAY DOT POKEMONSHOWDOWN DOT COM) scroll of mana (WE WILL HURT YOU) scroll of phase door (SLASHEM EXTENDED WANTS YOU DEAD) scroll of standard id (CHOMASO EMMAI SERBONI EMER) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) Spellbooks spellbook of sleep (multicolored) Rings ring of warning (pinewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.