Leeroy, lawful male doppelganger Paladin ------------ |..........| |.......@..| |.......d..| .....`.r...| - -.-------- [Leeroy the Fighter of Law] St5 Dx7 Co4 In9 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: burnopathy You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 205 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 313 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 35% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 79% Tool drop chance was reduced to 72% Food drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: spear (turn 135) The following skill became untrainable after a while: petkeeping (turn 45792) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 37804) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48403 Monster spawn increase reached its maximum at turn 100577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1289520 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: the Rat King (freq bonus 10) The monster species that spawned more often: squirt gargoyle (freq bonus 20) The monster species that spawned more often: bow lich (freq bonus 6) The monster species that spawned more often: Minator Lieutenant (freq bonus 10) The monster species that spawned more often: enemy cube jelly (freq bonus 18) The monster species that spawned more often: akkadian (freq bonus 18) The monster species that spawned more often: hacker teacher (freq bonus 20) The monster species that spawned more often: stigmata okayed (freq bonus 42) The monster species that spawned more often: space wasp (freq bonus 16) The monster species that spawned more often: cocktypus (freq bonus 15) The monster species that spawned more often: full plate golem (freq bonus 18) The monster species that spawned more often: six-headed snake (freq bonus 10) The monster species that spawned more often: Goblin Sub King (freq bonus 16) The monster species that spawned more often: perspicacity infundibulum (freq bonus 15) The monster species that spawned more often: pretty buzzing nymph (freq bonus 18) The monster species that spawned more often: naphthalene misted (freq bonus 24) The monster species that spawned more often: green animation dragon (freq bonus 60) The monster species that spawned more often: large arrow turret (freq bonus 36) The monster species that spawned more often: quantum mushroom (freq bonus 12) The monster species that spawned more often: early fly (freq bonus 12) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: pitiful-looking beggar The monster species that never randomly spawned: mega goblin The monster species that never randomly spawned: poorly pushcart The monster species that never randomly spawned: undead supermarket cashier The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: penknife sward girting foxiest The monster species that never randomly spawned: nohoho The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: evil fly The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 25) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 81) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 4) Trap randomization happened for 1 in 423 traps Next attribute increase check would have come at turn 876 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 14% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (POWER IS GREATER THE BASE IS LESS) scroll of mana (MAPIRO MAHAMA DIROMAT) scroll of phase door (AMAZING AFRO HEAD RUSH ATTACK) scroll of standard id (CDESIGN PROPONENTSIST) scroll of cure (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of extra healing (MUCH THEEF VERY ROCK) * scroll of greater mana restoration (PUZZLED EQUIPOISE SOLIDIFICATION FARM) Spellbooks spellbook of cure confusion (canvas) Rings ring of warning (black signet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.