Leeroy, lawful male doppelganger Paladin ----|----------- .............{| |..............| |@d........d...| |.........d....| ---------------- [Leeroy the Fighter of Law] St3 Dx9 Co13 In12 Wi13 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: fire resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 53% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 66% Tool drop chance was reduced to 55% Monster death drops spawned with only 93% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 21) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 350) The following skill became untrainable after a while: boomerang (turn 52881) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 70414) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38657 Monster spawn increase reached its maximum at turn 239608 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 387980 The monster class that cannot be genocided was trove The monster class that was spawned more often: dog or other canine (freq bonus 6) The monster species that spawned more often: barrow wight (freq bonus 9) The monster species that spawned more often: coil gnomon consumption (freq bonus 8) The monster species that spawned more often: crack abuser (freq bonus 36) The monster species that spawned more often: storm demon (freq bonus 36) The monster species that spawned more often: viper scopion (freq bonus 24) The monster species that spawned more often: maud agent (freq bonus 24) The monster species that spawned more often: ankylosaurus (freq bonus 16) The monster species that spawned more often: hyperbola parachuted (freq bonus 24) The monster species that spawned more often: two-headed giant (freq bonus 24) The monster species that spawned more often: Elvenqueen (freq bonus 52) The monster species that spawned more often: villain bismuth (freq bonus 54) The monster species that spawned more often: black and white growth (freq bonus 16) The monster species that spawned more often: great wyrm of power (freq bonus 44) The monster species that spawned more often: purple stalk (freq bonus 20) The monster species that spawned more often: corrosive sphere (freq bonus 48) The monster species that spawned more often: myriad unlatch (freq bonus 9) The monster species that spawned more often: stalking bulette (freq bonus 24) The monster species that spawned more often: snarer unamplified undeniably (freq bonus 8) The monster species that spawned more often: afro acrobatically (freq bonus 54) The monster species that spawned more often: drowned dead one (freq bonus 14) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 24) The monster species that never randomly spawned: batsmen january The monster species that never randomly spawned: recourse triplex trustier grooviest The monster species that never randomly spawned: Warder Sergeant The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: nonalignment medially The monster species that never randomly spawned: depowered fungus The monster species that never randomly spawned: coolivert The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: crunchy force fungus The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 14) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 26) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 2) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 18) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 68) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 17) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 8) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 1) Trap randomization happened for 1 in 674 traps Next attribute increase check would have come at turn 835 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (HARPON KNOUPHI BRINTANTEN) scroll of mana (I TRAVEL FROM LINDAB TO LINAU) scroll of phase door (I WANT TO HERB MY BIKE UP) scroll of standard id (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of cure (RASH EM EXTENDED DISCOMFORT) * scroll of extra healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Spellbooks spellbook of sleep (tan) Rings ring of warning (cut) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.