Leeroy, lawful male doppelganger Paladin ------ |....| ...:.| |..... |..@.| |.f..| ------ [Leeroy the Fighter of Law] St4 Dx6 Co13 In6 Wi10 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of resist petrification - This is a spellbook. Color: white. Material: paper. Appearance: stylish. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell provides temporary petrification resistance when cast. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: fear resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 96% Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: high heels (turn 28) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 980) The following skill became untrainable after a while: boomerang (turn 21005) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 7640) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26207 Monster spawn increase reached its maximum at turn 301997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 554724 The monster class that cannot be genocided was golem The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: armored rubber (freq bonus 64) The monster species that spawned more often: salvaging chosen twee (freq bonus 48) The monster species that spawned more often: dark beam (freq bonus 42) The monster species that spawned more often: demonic sandman (freq bonus 60) The monster species that spawned more often: journeyman lichen (freq bonus 32) The monster species that spawned more often: cerulean spore (freq bonus 54) The monster species that spawned more often: very steal mind flayer (freq bonus 10) The monster species that spawned more often: glam clam (freq bonus 16) The monster species that spawned more often: kobolt (freq bonus 14) The monster species that spawned more often: loyalest tentier (freq bonus 11) The monster species that spawned more often: dowered afterpotential (freq bonus 8) The monster species that spawned more often: aquatic elven warrior (freq bonus 72) The monster species that spawned more often: ten of spades (freq bonus 54) The monster species that spawned more often: troglodyte (freq bonus 48) The monster species that spawned more often: wringer impregnated (freq bonus 24) The monster species that spawned more often: rogue scout (freq bonus 48) The monster species that spawned more often: lawyer (freq bonus 8) The monster species that spawned more often: too deep one (freq bonus 16) The monster species that spawned more often: surgery supt (freq bonus 28) The monster species that spawned more often: baby draken (freq bonus 18) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: sackbut division crabbily pacifism monastically metronomic The monster species that never randomly spawned: indifferent wraith The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: kobold The monster species that never randomly spawned: introductory adventuresome The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: sheep skinned wolf The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 15) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 9) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 24) Trap randomization happened for 1 in 915 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (700) You survived Spells known in the end Name Level Category Fail Memory a - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of mana (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of phase door (SUPERCOMPLEX LICHENORC) scroll of standard id (POKEMON GO KILLS PEOPLE) scroll of cure (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of extra healing (RIFF8M WAVEFMT) * scroll of greater mana restoration (PAINT A BUTTERFLY TO PREVENT SELFHARM) Spellbooks spellbook of resist petrification (stylish) Rings ring of warning (marriage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.