Leeroy, lawful male doppelganger Paladin Z -.------- d@......| |....{..| |.......| --------- [Leeroy the Fighter of Law] St5 Dx10 Co11 In8 Wi10 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of BUC randomization - This is a spellbook. Color: yellow. Material: paper. Appearance: insulated. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can affect uncursed items in your inventory, turning them into blessed or cursed ones at random. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: magic resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 33 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 71% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 78% Tool drop chance was reduced to 99% Food drop chance was reduced to 82% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: quarterstaff (turn 5) The following skill became untrainable if you tried to train it too early: riding (turn 17) The following skill became untrainable after a while: healing spells (turn 34475) The following skill couldn't be trained before a certain turn number is reached: flail (turn 8034) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 35769 Monster spawn increase reached its maximum at turn 195049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 364124 The monster class that cannot be genocided was blob The monster class that was spawned more often: trove (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: fiery effulgence (freq bonus 42) The monster species that spawned more often: starter grue (freq bonus 20) The monster species that spawned more often: parturition scrimmage (freq bonus 12) The monster species that spawned more often: Mother Lily (freq bonus 8) The monster species that spawned more often: rando (freq bonus 24) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 4) The monster species that spawned more often: RNG Lieutenant (freq bonus 12) The monster species that spawned more often: expert medium wall (freq bonus 8) The monster species that spawned more often: carboy vising sardine (freq bonus 30) The monster species that spawned more often: preservation darwinist bantam (freq bonus 24) The monster species that spawned more often: icyorn (freq bonus 30) The monster species that spawned more often: thunderlord (freq bonus 18) The monster species that spawned more often: insensibly wainwright (freq bonus 36) The monster species that spawned more often: weretrapper (freq bonus 6) The monster species that spawned more often: indigo mold (freq bonus 15) The monster species that spawned more often: greenish beetle (freq bonus 8) The monster species that spawned more often: black harpy (freq bonus 8) The monster species that spawned more often: dull fungus (freq bonus 4) The monster species that spawned more often: flinted ringlet (freq bonus 4) The monster species that spawned more often: phase shifter (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 6) The monster species that never randomly spawned: Vorlon God-Emperor The monster species that never randomly spawned: racoon dog drunker The monster species that never randomly spawned: greater spam demon The monster species that never randomly spawned: black force patch The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: appearance The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: hitec mold The monster species that never randomly spawned: malkuth sephirah The monster species that never randomly spawned: evil light The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 97) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 17) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 27) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 13) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 2) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 5) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Trap randomization happened for 1 in 829 traps Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having teleport control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1488) You survived Spells known in the end Name Level Category Fail Memory a - BUC randomization 5 chaos 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (MY SWEET VELCRO STRAP) scroll of mana (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of phase door (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of standard id (MAYBE LOVELY WHEN TOUCH) scroll of cure (YKEN PACK) * scroll of extra healing (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of greater mana restoration (IAO ASTO IOPHE) Spellbooks spellbook of BUC randomization (insulated) Rings ring of warning (constricting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.