Leeroy, lawful male doppelganger Paladin ---------------- |..............| |............... ....d@.........| ---------------- [Leeroy the Fighter of Law] St5 Dx7 Co10 In10 Wi8 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of totem summoning - This is a spellbook. Color: green. Material: paper. Appearance: plaid. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Requires a corpse, which has to be either in your inventory or at your feet, and which will be used up; it will come alive, and has a chance of being tame. You will take up to 100 points of damage though, and sometimes it backfires, summoning hostile monsters and reducing your maximum mana. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 211 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 82% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 68% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body spells (turn 45) The following skill became untrainable if you tried to train it too early: club (turn 6956) The following skill became untrainable after a while: petkeeping (turn 20328) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 18729) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 69053 Monster spawn increase reached its maximum at turn 158949 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 8613381 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: snake (freq bonus 5) The monster species that spawned more often: astromech droid (freq bonus 48) The monster species that spawned more often: snail (freq bonus 14) The monster species that spawned more often: omen (freq bonus 12) The monster species that spawned more often: campused fibula (freq bonus 16) The monster species that spawned more often: azure force fungus (freq bonus 14) The monster species that spawned more often: frost bird (freq bonus 7) The monster species that spawned more often: invaded preadapt nohow (freq bonus 36) The monster species that spawned more often: obligated descriptive (freq bonus 18) The monster species that spawned more often: tamable ghost (freq bonus 56) The monster species that spawned more often: reprobing thruway (freq bonus 10) The monster species that spawned more often: shoed mouldy (freq bonus 20) The monster species that spawned more often: fetish shaman (freq bonus 72) The monster species that spawned more often: death racquet (freq bonus 14) The monster species that spawned more often: inscribed gnome (freq bonus 7) The monster species that spawned more often: cauldron concurred (freq bonus 21) The monster species that spawned more often: multi-hued hound (freq bonus 48) The monster species that spawned more often: hata-mata (freq bonus 28) The monster species that spawned more often: trapper (freq bonus 40) The monster species that spawned more often: Itachi Uchiha (freq bonus 7) The monster species that spawned more often: glare patch (freq bonus 18) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: large shocking sphere The monster species that never randomly spawned: asshole teacher without own house The monster species that never randomly spawned: little spying rat The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: acidic spore The monster species that never randomly spawned: high gnome lord The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 93) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 387) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 36) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 30) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 4) Trap randomization happened for 1 in 507 traps Next attribute increase check would have come at turn 564 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (551) You survived Spells known in the end Name Level Category Fail Memory a - totem summoning 6 occult 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (MERCATOR MORI DEBET) scroll of mana (ETAOIN SHRDLU) scroll of phase door (MASH EM EXTENDED POTATO DINNER) scroll of standard id (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of cure (KAPOW) * scroll of extra healing (ROMHACK MADE BY HITLER) * scroll of greater mana restoration (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) Spellbooks spellbook of totem summoning (plaid) Rings ring of warning (turquoise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.