Leeroy, lawful male doppelganger Paladin ----- |f..| |@..| |...| |...| ---.- [Leeroy the Fighter of Law] St8 Dx11 Co9 In8 Wi11 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 19 Monsters only dropped their equipment with 81% chance Ring drop chance was reduced to 56% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 84% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 43) The following skill became untrainable if you tried to train it too early: flail (turn 540) The following skill became untrainable after a while: petkeeping (turn 46354) The following skill couldn't be trained before a certain turn number is reached: implants (turn 34100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 73704 Monster spawn increase reached its maximum at turn 111255 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 10048936 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: drowned dead one (freq bonus 36) The monster species that spawned more often: skulk blade (freq bonus 6) The monster species that spawned more often: zombified drake (freq bonus 8) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 8) The monster species that spawned more often: scapegoat uncut (freq bonus 18) The monster species that spawned more often: pavilion halidom osage agglutinated (freq bonus 12) The monster species that spawned more often: rocket turret (freq bonus 6) The monster species that spawned more often: cyclone rider (freq bonus 21) The monster species that spawned more often: hobbit king (freq bonus 16) The monster species that spawned more often: werespider (freq bonus 8) The monster species that spawned more often: traffic light dragon (freq bonus 9) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 2) The monster species that spawned more often: orange force fungus (freq bonus 6) The monster species that spawned more often: mininaga (freq bonus 30) The monster species that spawned more often: preservation darwinist bantam (freq bonus 3) The monster species that spawned more often: minor iceblock troll (freq bonus 9) The monster species that spawned more often: crystal mold (freq bonus 6) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 8) The monster species that spawned more often: jyllia (freq bonus 21) The monster species that spawned more often: sulfur force fungus (freq bonus 12) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster species that never randomly spawned: eerie ghost The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: Inky The monster species that never randomly spawned: telemeter vagued The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: floundered normatively The monster species that never randomly spawned: Fleecy Whitney The monster species that never randomly spawned: Seraph of the Weapons The monster species that never randomly spawned: gravity warp patch The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 157) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 25) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 14) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 26) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 114) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 16) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 8) Trap randomization happened for 1 in 81 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (859) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of cure (XELSE DAM NE HTD NADAEHRE HTI HYMA) * scroll of extra healing (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of greater mana restoration (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) Spellbooks spellbook of knock (yellow-stained) Rings ring of warning (mages guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.