Leeroy, lawful male doppelganger Paladin ----------- |......... |....@.` |....d.... |............. --------------- [Leeroy the Fighter of Law] St4 Dx8 Co10 In12 Wi11 Ch13 PalDopMalLaw Dlvl:1 $0 HP16(20) Pw18(25) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. In what direction? [hykulnjb><] You bash yourself! [-4 -> 16] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 41% Implant drop chance was reduced to 85% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: scimitar (turn 19) The following skill became untrainable if you tried to train it too early: polymorphing (turn 100) The following skill became untrainable after a while: paddle (turn 14689) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 24174) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 54392 Monster spawn increase reached its maximum at turn 107869 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1882140 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: fake colony (freq bonus 8) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 4) The monster species that spawned more often: nautilus steward (freq bonus 18) The monster species that spawned more often: eldritch fungus (freq bonus 30) The monster species that spawned more often: minocube (freq bonus 12) The monster species that spawned more often: spam-mail demon (freq bonus 2) The monster species that spawned more often: taker warp patch (freq bonus 8) The monster species that spawned more often: colorless spore (freq bonus 6) The monster species that spawned more often: animated wedge sandal (freq bonus 42) The monster species that spawned more often: beaming ufo part (freq bonus 6) The monster species that spawned more often: miss gentle bundle (freq bonus 12) The monster species that spawned more often: don Patxi (freq bonus 9) The monster species that spawned more often: disobeyed topographer (freq bonus 36) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 3) The monster species that spawned more often: desecrated vortex (freq bonus 8) The monster species that spawned more often: balled transfer (freq bonus 7) The monster species that spawned more often: dildo golem (freq bonus 12) The monster species that spawned more often: poisonous blob (freq bonus 12) The monster species that spawned more often: crooked imp (freq bonus 2) The monster species that spawned more often: submarine goblin (freq bonus 10) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: The Knave of Hearts The monster species that never randomly spawned: elemental portal The monster species that never randomly spawned: mitigator upturn The monster species that never randomly spawned: heterodontosaurus The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: rectorial epigraphic The monster species that never randomly spawned: cuttenclip lieutenant The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 13) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 4) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 11) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 1) Trap randomization happened for 1 in 522 traps Next attribute increase check would have come at turn 1158 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (ABIL BASE CURR GEAR TEMP TOTL) scroll of mana (BU MISH MISH EMAS) scroll of phase door (ERAU QSSI DRLO WEHT) scroll of standard id (FELLOW ELF STUNT IS MORE HITTING) scroll of cure (HLY HLS) * scroll of extra healing (IAO ASTO IOPHE) * scroll of greater mana restoration (TIP BLOKA L DA NENAVIDIT VAS) Spellbooks spellbook of force bolt (big) Rings ring of warning (antimony) Venoms * blinding venom (splash of venom) * tail spikes stone (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (21 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.