Leeroy, lawful male doppelganger Paladin -------------- |............. V |..@.........| |...f....|...| ---|---------- [Leeroy the Fighter of Law] St3 Dx12 Co12 In8 Wi14 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: regeneration You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 73% Armor drop chance was reduced to 90% Tool drop chance was reduced to 65% Food drop chance was reduced to 84% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 34) The following skill became untrainable if you tried to train it too early: trident (turn 51) The following skill became untrainable after a while: javelin (turn 46757) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 30668) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43321 Monster spawn increase reached its maximum at turn 135629 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7371692 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: splashwater vortex (freq bonus 36) The monster species that spawned more often: charcoal mushroom (freq bonus 21) The monster species that spawned more often: cutting horror (freq bonus 24) The monster species that spawned more often: nightly mushroom (freq bonus 36) The monster species that spawned more often: vivid ray (freq bonus 30) The monster species that spawned more often: vainglory petulantly (freq bonus 20) The monster species that spawned more often: sue warp patch (freq bonus 18) The monster species that spawned more often: nazi mad scientist (freq bonus 18) The monster species that spawned more often: werepeeptoe (freq bonus 16) The monster species that spawned more often: violet starlit sky (freq bonus 21) The monster species that spawned more often: Grand Katcher (freq bonus 10) The monster species that spawned more often: holy water golem (freq bonus 36) The monster species that spawned more often: clay golem (freq bonus 10) The monster species that spawned more often: sloppy mold (freq bonus 18) The monster species that spawned more often: goldshine kamerel (freq bonus 54) The monster species that spawned more often: numb fly (freq bonus 12) The monster species that spawned more often: Birgit's lady boot (freq bonus 36) The monster species that spawned more often: Officer Natalia (freq bonus 12) The monster species that spawned more often: former prisoner (freq bonus 12) The monster species that spawned more often: crier (freq bonus 42) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster species that never randomly spawned: principle gloria The monster species that never randomly spawned: heaven penetrator The monster species that never randomly spawned: Liselotte's soft sneaker The monster species that never randomly spawned: party stalk The monster species that never randomly spawned: night-drake The monster species that never randomly spawned: stalking grandmaster lichen The monster species that never randomly spawned: moss lichen The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: alarm laser The monster species that never randomly spawned: disease cube The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 21) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 44) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 6) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 255 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 56% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (HALP WHY AM I SO BAD) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (MAHJONG TILE AUTUMN) scroll of standard id (GODFATHER OF ALL ROGUELIKES) scroll of cure (VIK LADY) * scroll of extra healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of greater mana restoration (THE FITNESS GRAM PACER TEST) Spellbooks spellbook of levitation (crying) Rings ring of warning (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.