Leeroy, lawful male doppelganger Paladin ------ |..{.| |d@..| +...#| ----- [Leeroy the Fighter of Law] St7 Dx12 Co13 In13 Wi13 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 84% Tool drop chance was reduced to 99% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) The following skill became untrainable if you tried to train it too early: missile weapons (turn 301) The following skill became untrainable after a while: scimitar (turn 39764) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 57245) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 85553 Monster spawn increase reached its maximum at turn 193840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2821236 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: wrinkled patch (freq bonus 12) The monster species that spawned more often: nuclear physicist (freq bonus 36) The monster species that spawned more often: pocketful mazurka (freq bonus 15) The monster species that spawned more often: attractive trove (freq bonus 8) The monster species that spawned more often: baals minion (freq bonus 6) The monster species that spawned more often: cryptographic loser (freq bonus 4) The monster species that spawned more often: prereproductive flange (freq bonus 16) The monster species that spawned more often: thieving lady (freq bonus 16) The monster species that spawned more often: nether mold (freq bonus 6) The monster species that spawned more often: nexus spore (freq bonus 18) The monster species that spawned more often: beige warp fungus (freq bonus 4) The monster species that spawned more often: hungry spore (freq bonus 42) The monster species that spawned more often: tai chi girl (freq bonus 8) The monster species that spawned more often: passim asking (freq bonus 9) The monster species that spawned more often: morlock (freq bonus 36) The monster species that spawned more often: albino patch (freq bonus 16) The monster species that spawned more often: teleport sphere (freq bonus 4) The monster species that spawned more often: lightscreen metroid (freq bonus 5) The monster species that spawned more often: tradesmen deservingly (freq bonus 24) The monster species that spawned more often: weregelatinouscube (freq bonus 12) The monster trait that was more common: monsters that grunt (freq bonus 24) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: swearing nymph The monster species that never randomly spawned: wing bundle driver The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: predictor untruthfully maneuver The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: gatling turret The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 357) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 16) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 28) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 18) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 12) Trap randomization happened for 1 in 507 traps Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1368) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (ESQUECER OS RENUNCIANTES) scroll of mana (CRASH EM EXTENDED DEMOLITION DERBY) scroll of phase door (RIEN NE VA PLUS) scroll of standard id (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of extra healing (POKEMONGO GOTTA CHEAT EM ALL) * scroll of greater mana restoration (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) Spellbooks spellbook of wizard lock (cryptic) Rings ring of warning (color changing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.