Leeroy, lawful male doppelganger Paladin ------ +..d.| |.@..| .....| |....| ------ [Leeroy the Fighter of Law] St5 Dx7 Co13 In5 Wi14 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 76% Wand drop chance was reduced to 69% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 91% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: divination spells (turn 24) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 180) The following skill became untrainable after a while: two-handed weapons (turn 49979) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 43228) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 85938 Monster spawn increase reached its maximum at turn 161474 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8048742 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: clap lich (freq bonus 24) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 12) The monster species that spawned more often: minterm golem (freq bonus 12) The monster species that spawned more often: overachieving centurion (freq bonus 10) The monster species that spawned more often: cyan patch (freq bonus 10) The monster species that spawned more often: flying caterwaul (freq bonus 54) The monster species that spawned more often: satiably league (freq bonus 8) The monster species that spawned more often: green sentai (freq bonus 10) The monster species that spawned more often: satanic door (freq bonus 54) The monster species that spawned more often: hill giant caster (freq bonus 7) The monster species that spawned more often: petty living wall (freq bonus 3) The monster species that spawned more often: agent black force patch (freq bonus 4) The monster species that spawned more often: forehanded feminise (freq bonus 10) The monster species that spawned more often: small tarantula (freq bonus 8) The monster species that spawned more often: sentient mochi (freq bonus 12) The monster species that spawned more often: suction cont (freq bonus 39) The monster species that spawned more often: clockwise jejunum (freq bonus 12) The monster species that spawned more often: giant cockroach (freq bonus 30) The monster species that spawned more often: purple ooze (freq bonus 10) The monster species that spawned more often: aerologist misruling (freq bonus 12) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 24) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster species that never randomly spawned: claw lich The monster species that never randomly spawned: rudder pictorially The monster species that never randomly spawned: ineffectual shade The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: gazing eye The monster species that never randomly spawned: topaz mold The monster species that never randomly spawned: giant wand trove The monster species that never randomly spawned: nonnavigable dewclaw The monster species that never randomly spawned: fife force fungus The monster species that never randomly spawned: postfixed prancing delectation devout The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 16) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 15) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 76) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 38) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 12) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 49) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (355) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of mana (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of phase door (MAY THE FORCE BE WITH YOU) scroll of standard id (TOO FEKKING GOOD) scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of extra healing (HAPAX LEGOMENON) * scroll of greater mana restoration (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Spellbooks spellbook of resist sleep (perpetual) Rings ring of warning (numbing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.