Leeroy, lawful male doppelganger Paladin n -.---- |.F.(+ |....| |.f..| |.@..| ------ [Leeroy the Fighter of Law] St5 Dx6 Co12 In9 Wi9 Ch13 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: half physical damage You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 71% Armor drop chance was reduced to 79% Tool drop chance was reduced to 83% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: javelin (turn 37) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 868) The following skill became untrainable after a while: martial arts (turn 54492) The following skill couldn't be trained before a certain turn number is reached: spear (turn 52246) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 39841 Monster spawn increase reached its maximum at turn 120008 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3321675 The monster class that cannot be genocided was turret The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: crofter savouring (freq bonus 14) The monster species that spawned more often: black and white warp patch (freq bonus 9) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 10) The monster species that spawned more often: assailant (freq bonus 10) The monster species that spawned more often: triturator lifer denominate retype (freq bonus 8) The monster species that spawned more often: immobile spore (freq bonus 15) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 4) The monster species that spawned more often: algeria ophthalmologic (freq bonus 15) The monster species that spawned more often: flying smasher (freq bonus 42) The monster species that spawned more often: japanese lord (freq bonus 15) The monster species that spawned more often: wood troll (freq bonus 6) The monster species that spawned more often: ore newt (freq bonus 51) The monster species that spawned more often: fomorian giant (freq bonus 24) The monster species that spawned more often: deceiving growth (freq bonus 11) The monster species that spawned more often: bamboo golem (freq bonus 6) The monster species that spawned more often: frank stone (freq bonus 30) The monster species that spawned more often: large flea (freq bonus 6) The monster species that spawned more often: sexy woman (freq bonus 16) The monster species that spawned more often: wood elf tracker (freq bonus 15) The monster species that spawned more often: large potion trove (freq bonus 10) The monster trait that was more common: monsters that originate from dnethack (freq bonus 16) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 12) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 16) The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: Clyde The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: octarine mushroom The monster species that never randomly spawned: acquiescing orgiastic sulk The monster species that never randomly spawned: electromagnetism grasping buildup The monster species that never randomly spawned: porter swarm xan The monster species that never randomly spawned: indigo mold The monster species that never randomly spawned: nntp demon The monster species that never randomly spawned: undead hyper doll The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 24) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 58) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 15) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 16) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 25) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 16) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 10) Trap randomization happened for 1 in 358 traps Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of phase door (PANACHE EM EXTENDED BEAU GESTE) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (RANTING BACILLUS) * scroll of extra healing (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) * scroll of greater mana restoration (MY PRIVATE IS TENMETERS ACROSS) Spellbooks spellbook of create familiar (immortal) Rings ring of warning (thieves guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.