Leeroy, lawful male doppelganger Paladin ------------.-- |.............| +.............| |.............| ..........@f..| --------------- [Leeroy the Fighter of Law] St5 Dx7 Co11 In11 Wi6 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of charging - This is a spellbook. Color: green. Material: paper. Appearance: stinking. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell if you want to recharge your objects. Beware, though; occasionally, doing so can have nasty side effects, because otherwise this spell would be too overpowered. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 73% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 91% Tool drop chance was reduced to 74% Food drop chance was reduced to 96% Monster death drops spawned with only 79% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: flail (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3250) The following skill became untrainable after a while: spirituality (turn 20181) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 9540) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45321 Monster spawn increase reached its maximum at turn 112752 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 543816 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: humorist castrati (freq bonus 14) The monster species that spawned more often: decadent unsymmetrically (freq bonus 6) The monster species that spawned more often: stone spore (freq bonus 28) The monster species that spawned more often: thick vrock (freq bonus 27) The monster species that spawned more often: spike ripper (freq bonus 5) The monster species that spawned more often: overembellished scourged (freq bonus 54) The monster species that spawned more often: cuprilach (freq bonus 12) The monster species that spawned more often: squad fire elemental (freq bonus 14) The monster species that spawned more often: sickening draconian (freq bonus 9) The monster species that spawned more often: animated winter stiletto (freq bonus 5) The monster species that spawned more often: special force patch (freq bonus 36) The monster species that spawned more often: sneer foetor (freq bonus 16) The monster species that spawned more often: gug giant (freq bonus 12) The monster species that spawned more often: semiformal joist shovelling (freq bonus 14) The monster species that spawned more often: dark force patch (freq bonus 48) The monster species that spawned more often: wrinkled spore (freq bonus 126) The monster species that spawned more often: Rat-Man (freq bonus 18) The monster species that spawned more often: vassalage fray (freq bonus 72) The monster species that spawned more often: legion devil general (freq bonus 12) The monster species that spawned more often: courtesy cattle (freq bonus 42) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: tuneful temporization The monster species that never randomly spawned: red boomer The monster species that never randomly spawned: Shaddai El Chai, Prince of Air The monster species that never randomly spawned: stairstrap snake The monster species that never randomly spawned: phase mushroom The monster species that never randomly spawned: discoursed defoliated brow saddened jilted The monster species that never randomly spawned: form changer The monster species that never randomly spawned: plinth adjudicate filmland The monster species that never randomly spawned: sentimentalized disclose The monster species that never randomly spawned: arcane vortex The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 6) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 18) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 83) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 1) Trap randomization happened for 1 in 980 traps Next attribute increase check would have come at turn 1622 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having shock resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rotating helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (SWEET FEET) scroll of mana (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of phase door (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of standard id (HALP WHY AM I SO BAD) scroll of cure (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of extra healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of charging (stinking) Rings ring of warning (constricting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.