Leeroy, lawful male doppelganger Paladin --------- ........| |.......| |.......| |....... #.......| |.....f.| |.d....@. ........| |....... |.......| --------- [Leeroy the Fighter of Law] St3 Dx10 Co10 In11 Wi9 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. scrolls of standard id - This is a scroll. Color: bright cyan. Material: paper. Appearance: SKYED GNAWN. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Reading this scroll allows you to identify exactly one item in your main inventory. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 358 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 76% chance Musable item generation frequency had a negative bias of 23% Armor drop chance was reduced to 82% Tool drop chance was reduced to 85% Food drop chance was reduced to 64% Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: dart (turn 56) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 19) The following skill became untrainable after a while: sexy flats (turn 73942) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 44391) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62769 Monster spawn increase reached its maximum at turn 204331 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1643976 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: sea monster The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: extra nasty monster (freq bonus 48) The monster species that spawned more often: trinary unbendable (freq bonus 10) The monster species that spawned more often: special mold (freq bonus 20) The monster species that spawned more often: transshipment rancidifying (freq bonus 6) The monster species that spawned more often: false warp patch (freq bonus 30) The monster species that spawned more often: grandmaster newt (freq bonus 30) The monster species that spawned more often: water ghost (freq bonus 30) The monster species that spawned more often: SS trooper (freq bonus 6) The monster species that spawned more often: healing warp fungus (freq bonus 48) The monster species that spawned more often: djinn elemental (freq bonus 30) The monster species that spawned more often: unreceptive scott (freq bonus 14) The monster species that spawned more often: t-a-n-k (freq bonus 15) The monster species that spawned more often: giant white mouse (freq bonus 15) The monster species that spawned more often: eye of destruction (freq bonus 15) The monster species that spawned more often: Ujeblex (freq bonus 12) The monster species that spawned more often: wreckful reassemble (freq bonus 5) The monster species that spawned more often: java lich (freq bonus 12) The monster species that spawned more often: ogre sergeant (freq bonus 27) The monster species that spawned more often: pit fiend (freq bonus 5) The monster species that spawned more often: normal dwarf (freq bonus 20) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: dim force patch The monster species that never randomly spawned: evil mold The monster species that never randomly spawned: T-hawk The monster species that never randomly spawned: emissary cogito monologue The monster species that never randomly spawned: moldy colony The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: flaymind cat The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: tasmanian zombie The monster species that never randomly spawned: Zuggtmoy The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 20) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 20) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 15) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 72) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 10) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 15) Trap randomization happened for 1 in 56 traps Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1791) You survived Spells known in the end Name Level Category Fail Memory a - stun self 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (translucent helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (FELLOW ELF STUNT IS MORE HITTING) scroll of standard id (SKYED GNAWN) scroll of cure (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) * scroll of extra healing (VITIO SUS) * scroll of greater mana restoration (LIVING SALT SHAKER) Spellbooks spellbook of stun self (magnificent) Rings ring of warning (above) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.