Leeroy, lawful male doppelganger Paladin -+-.-- -- |.@.....| |.}..}... |..\.}..| --------- [Leeroy the Fighter of Law] St5 Dx4 Co11 In9 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw2(27) AC1 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of message - This is a spellbook. Color: bright green. Material: paper. Appearance: transforming. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Displays a random message when cast. es come to life! Incoming message for Player 1. The message is from 'Jonas'. It reads: 'stop running away' Bio armors respond to restoration, healing and plague. Multishot weapon may jam. best bet: just wait for the creature to move out of the way The Penetrator has departed! ETA in 2-4 orbits. Creature might be drowning in sewage pit, but this is handled by decompileFeature (). You don't have enough energy to cast that spell. The required amount was 5. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: manaleech You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 142 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 88% Armor drop chance was reduced to 62% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: mace (turn 315) The following skill became untrainable after a while: enchantment spells (turn 34030) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28981) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 39240 Monster spawn increase reached its maximum at turn 156600 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 279105 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: Normalized Kop (freq bonus 6) The monster species that spawned more often: elf (freq bonus 24) The monster species that spawned more often: rattlesnake (freq bonus 42) The monster species that spawned more often: religious nymph (freq bonus 6) The monster species that spawned more often: bad mold (freq bonus 12) The monster species that spawned more often: stone stalk (freq bonus 16) The monster species that spawned more often: syndicate godsend readily (freq bonus 6) The monster species that spawned more often: depowered patch (freq bonus 14) The monster species that spawned more often: inertia colony (freq bonus 5) The monster species that spawned more often: battery hen (freq bonus 15) The monster species that spawned more often: warbot (freq bonus 18) The monster species that spawned more often: full trapper (freq bonus 12) The monster species that spawned more often: suicide dwarf (freq bonus 30) The monster species that spawned more often: syncope signaller (freq bonus 40) The monster species that spawned more often: kusoll (freq bonus 6) The monster species that spawned more often: giant rotting jellyfish (freq bonus 4) The monster species that spawned more often: Uniform Kleever (freq bonus 10) The monster species that spawned more often: green animation dragon (freq bonus 5) The monster species that spawned more often: hammerhead shark (freq bonus 2) The monster species that spawned more often: vivid beam (freq bonus 8) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 2) The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: rodent of unusual size The monster species that never randomly spawned: aerofoil uncompartmentalize The monster species that never randomly spawned: cursed warp fungus The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: hell buzzard The monster species that never randomly spawned: renting multilaterally The monster species that never randomly spawned: COM-TO-COM 3 The monster species that never randomly spawned: eight of diamonds The monster species that never randomly spawned: groggiest ibidem The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 102) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 68) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 4) Trap randomization happened for 1 in 407 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1461 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 125% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (round helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of mana (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of phase door (CONFIG SYS) scroll of standard id (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of cure (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (BODY KNOCK ON EARTH WILL HURT) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of message (transforming) Rings ring of warning (oblivion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (28 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.