Leeroy, lawful male doppelganger Paladin ---------.- |.......... |........@| |.........d |... ----#- | , ### [Leeroy the Fighter of Law] St6 Dx11 Co12 In7 Wi12 Ch7 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. spellbook of charm monster - This is a spellbook. Color: bright magenta. Material: paper. Appearance: fearsome. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A very powerful spell that tries to tame adjacent monsters. Their magic resistance prevents this from working sometimes, and since the spell used to be totally unbalanced, it can also fail if the monster isn't resistant at all. But even that's not enough, and therefore Amy added another failure effect: if you're unlucky, the monster will be frenzied, which means it cannot be tamed at all anymore. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: free action You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 252 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 25% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 82% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 27) The following skill became untrainable if you tried to train it too early: protection spells (turn 564) The following skill became untrainable after a while: divination spells (turn 12650) The following skill couldn't be trained before a certain turn number is reached: sling (turn 39468) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22464 Monster spawn increase reached its maximum at turn 104836 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 484964 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: guessed fuck (freq bonus 30) The monster species that spawned more often: albino fungus (freq bonus 10) The monster species that spawned more often: Elena's platform sandal (freq bonus 21) The monster species that spawned more often: Cluser (freq bonus 18) The monster species that spawned more often: blusterer yielded (freq bonus 30) The monster species that spawned more often: greater chaotic servant (freq bonus 8) The monster species that spawned more often: Franzi (freq bonus 16) The monster species that spawned more often: fanatic minion (freq bonus 14) The monster species that spawned more often: magic patch (freq bonus 24) The monster species that spawned more often: stone golem (freq bonus 20) The monster species that spawned more often: freezer turret (freq bonus 10) The monster species that spawned more often: cogitation brokerly (freq bonus 6) The monster species that spawned more often: petit mimic (freq bonus 10) The monster species that spawned more often: mechicken (freq bonus 14) The monster species that spawned more often: porter fire elemental (freq bonus 8) The monster species that spawned more often: giant mosquito (freq bonus 8) The monster species that spawned more often: shoggoth blob (freq bonus 16) The monster species that spawned more often: alseides (freq bonus 3) The monster species that spawned more often: shade jelly (freq bonus 15) The monster species that spawned more often: concrete elemental (freq bonus 8) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster species that never randomly spawned: VF The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: swamp fern spore The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: high porpse The monster species that never randomly spawned: etiologically flamboyance The monster species that never randomly spawned: these crayfish The monster species that never randomly spawned: master mystic The monster species that never randomly spawned: turbo chicken The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 37) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 45) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 3) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 34) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 14) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 13) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Trap randomization happened for 1 in 217 traps Trap difficulty was increased by 70 Next attribute increase check would have come at turn 274 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from drunken boxing (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of mana (A WINNER IS YOU) scroll of phase door (SKYED GNAWN) scroll of standard id (IDE BY 0) scroll of cure (CHE NON SONO IO) * scroll of extra healing (KINUESILI STATION) * scroll of greater mana restoration (CATACLYSM) Spellbooks spellbook of charm monster (fearsome) Rings ring of warning (kryptonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.