Leeroy, lawful male doppelganger Paladin ---- - |.@..+ |.f..| |....| ------ [Leeroy the Fighter of Law] St6 Dx4 Co9 In3 Wi12 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: freezopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 506 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 19% Implant drop chance was reduced to 69% Armor drop chance was reduced to 83% Tool drop chance was reduced to 46% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: martial arts (turn 170) The following skill became untrainable after a while: mace (turn 39501) The following skill couldn't be trained before a certain turn number is reached: spear (turn 42199) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53841 Monster spawn increase reached its maximum at turn 187253 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3038981 The monster class that cannot be genocided was mummy The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: psychosocial subtrahend (freq bonus 3) The monster species that spawned more often: block-heeled pussy (freq bonus 4) The monster species that spawned more often: carbineer cryptogam (freq bonus 12) The monster species that spawned more often: segfault (freq bonus 24) The monster species that spawned more often: young red dragon (freq bonus 10) The monster species that spawned more often: cloture smuggled (freq bonus 36) The monster species that spawned more often: bad monster (freq bonus 10) The monster species that spawned more often: ontario seaming (freq bonus 6) The monster species that spawned more often: undead psion (freq bonus 4) The monster species that spawned more often: epidote force patch (freq bonus 12) The monster species that spawned more often: sherpa infallibly (freq bonus 12) The monster species that spawned more often: human (freq bonus 12) The monster species that spawned more often: quaton (freq bonus 6) The monster species that spawned more often: high orc captain (freq bonus 6) The monster species that spawned more often: Seraph of the Void (freq bonus 12) The monster species that spawned more often: cornflake zombie (freq bonus 6) The monster species that spawned more often: aligned beam (freq bonus 6) The monster species that spawned more often: agate patch (freq bonus 10) The monster species that spawned more often: flaming buckyball (freq bonus 12) The monster species that spawned more often: squalor heralded (freq bonus 24) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that can see invisible (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 36) The monster species that never randomly spawned: depowered mold The monster species that never randomly spawned: wirelessed pincushion innocuously chump overwriting The monster species that never randomly spawned: gug The monster species that never randomly spawned: climatical commie The monster species that never randomly spawned: item trove The monster species that never randomly spawned: brewing lordlier joltily The monster species that never randomly spawned: siege rubbled The monster species that never randomly spawned: convict The monster species that never randomly spawned: huge rock mole The monster species that never randomly spawned: rattlesnake The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 14) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 17) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 19) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 74) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 50) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 9) Trap randomization happened for 1 in 40 traps Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (461) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (GNASH EM EXTENDED DENTAL PLAN) scroll of mana (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of phase door (TSX IS A VARIANT AND NOT VANILLA) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (ROURARBISAROURBBARIASPHREN) * scroll of extra healing (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of greater mana restoration (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Spellbooks spellbook of remove curse (solid) Rings ring of warning (lapis lazuli) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.