Leeroy, lawful male doppelganger Paladin -------- |....... ....@..| |.@..f.| -------- L LL [Leeroy the Fighter of Law] St4 Dx9 Co9 In11 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: flying You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 51 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 94% Weapon drop chance was reduced to 53% Armor drop chance was reduced to 64% Tool drop chance was reduced to 92% Monster death drops spawned with only 77% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: divination spells (turn 66) The following skill became untrainable if you tried to train it too early: chaos spells (turn 408) The following skill became untrainable after a while: sexy flats (turn 43943) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 22495) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53518 Monster spawn increase reached its maximum at turn 268218 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 401506 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: broken light (freq bonus 16) The monster species that spawned more often: sneaker puma (freq bonus 48) The monster species that spawned more often: acid grue (freq bonus 8) The monster species that spawned more often: boxer trove (freq bonus 10) The monster species that spawned more often: incrust err (freq bonus 12) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 36) The monster species that spawned more often: DOOM player (freq bonus 20) The monster species that spawned more often: bottle dragon (freq bonus 8) The monster species that spawned more often: blue dragonfly (freq bonus 8) The monster species that spawned more often: Lynkhab (freq bonus 18) The monster species that spawned more often: legion devil zapper (freq bonus 12) The monster species that spawned more often: venom colony (freq bonus 4) The monster species that spawned more often: large potion trove (freq bonus 20) The monster species that spawned more often: loftier plume handbook (freq bonus 24) The monster species that spawned more often: burning wall (freq bonus 20) The monster species that spawned more often: spinner colony (freq bonus 3) The monster species that spawned more often: cave giant (freq bonus 4) The monster species that spawned more often: fried ichthyosaur (freq bonus 15) The monster species that spawned more often: powerful blonde girl (freq bonus 16) The monster species that spawned more often: full-skinny prostitute (freq bonus 32) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster species that never randomly spawned: small troll The monster species that never randomly spawned: amendment craal The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: Officer Natalia The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: greater moloch The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: courtesy cattle The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: lower brain The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 15) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 25) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 3) Trap randomization happened for 1 in 344 traps Next attribute increase check would have come at turn 1923 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (592) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of mana (SVDUNPX SVPXUNPX) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (PENDERFYNIAD ANGHYWIR) scroll of cure (CONGLATURATION) * scroll of extra healing (EY REFLECT EFF INT) * scroll of greater mana restoration (ASCENSION IS IMPOSSIBLE) Spellbooks spellbook of cure stun (eternal) Rings ring of warning (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.