Leeroy, lawful male doppelganger Paladin ----- |.#. +F.#| |@d.| ----- V [Leeroy the Fighter of Law] St5 Dx7 Co14 In10 Wi7 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw19(27) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You fail to cast the spell correctly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 239 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 98% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: general combat (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 4200) The following skill became untrainable after a while: chaos spells (turn 20515) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 64553) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 67991 Monster spawn increase reached its maximum at turn 283148 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 360213 The monster class that cannot be genocided was lizard The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 6) The monster species that spawned more often: animals (freq bonus 8) The monster species that spawned more often: 22m*C15T#bGR>WIcf (freq bonus 36) The monster species that spawned more often: carom equinely (freq bonus 6) The monster species that spawned more often: combined obligated (freq bonus 40) The monster species that spawned more often: rapidash (freq bonus 4) The monster species that spawned more often: reasonable universalized (freq bonus 6) The monster species that spawned more often: engrossed faggot (freq bonus 15) The monster species that spawned more often: owwow shifter (freq bonus 2) The monster species that spawned more often: behemoth (freq bonus 2) The monster species that spawned more often: clicking colony (freq bonus 6) The monster species that spawned more often: solid force patch (freq bonus 10) The monster species that spawned more often: reddish force fungus (freq bonus 8) The monster species that spawned more often: freestyler (freq bonus 7) The monster species that spawned more often: bright white mold (freq bonus 12) The monster species that spawned more often: nether ki-rin (freq bonus 9) The monster species that spawned more often: subway wight (freq bonus 18) The monster species that spawned more often: unthinkably aversely (freq bonus 6) The monster species that spawned more often: bzzz-bzzz wasp (freq bonus 12) The monster species that spawned more often: taekwondo girl (freq bonus 6) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: tribble The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: normal jelly The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: slinging mithril coins The monster species that never randomly spawned: high force patch The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: ghetto stalk The monster species that never randomly spawned: evil warp patch The monster class that always generated with extra speed: mummy The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 12) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 14) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 31) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 20) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 12) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 11) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 16) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 11) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Trap randomization happened for 1 in 93 traps Trap difficulty was increased by 36 Next attribute increase check would have come at turn 832 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1475 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (SO LIEBER FLAUSCHIGER REGEN) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (IDE BY 0) * scroll of extra healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of greater mana restoration (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) Spellbooks spellbook of detect treasure (hellish) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.