Leeroy, lawful male albae Binder -------+-------------- ...h................`| |..$.............f...| .................@...| ---------------------- [Leeroy the Exile] St11 Dx9 Co15 In13 Wi12 Ch16 BinAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: drain resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 66% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: saber (turn 14) The following skill became untrainable if you tried to train it too early: crossbow (turn 437) The following skill became untrainable after a while: broadsword (turn 85827) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 47590) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56712 Monster spawn increase reached its maximum at turn 98525 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 341320 The monster class that cannot be genocided was major demon The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: lord of the rings elf (freq bonus 12) The monster species that spawned more often: large armor trove (freq bonus 5) The monster species that spawned more often: blinding monster (freq bonus 28) The monster species that spawned more often: hoisting bittern (freq bonus 14) The monster species that spawned more often: hippocampus (freq bonus 10) The monster species that spawned more often: recrating segregant (freq bonus 60) The monster species that spawned more often: Warder Kommissioner (freq bonus 14) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 5) The monster species that spawned more often: ore-spore lichen (freq bonus 54) The monster species that spawned more often: blizzard giant (freq bonus 16) The monster species that spawned more often: omit dizzier (freq bonus 18) The monster species that spawned more often: stunwall (freq bonus 18) The monster species that spawned more often: ghost gloam (freq bonus 16) The monster species that spawned more often: needle monster (freq bonus 21) The monster species that spawned more often: ping daemon (freq bonus 20) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 40) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 24) The monster species that spawned more often: fugu fish (freq bonus 11) The monster species that spawned more often: spirit bear (freq bonus 8) The monster species that spawned more often: giant fire tick (freq bonus 21) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 9) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: soft boiled eggman The monster species that never randomly spawned: animated atsuzoko boot The monster species that never randomly spawned: Minator Keelhauler The monster species that never randomly spawned: swarm centipede The monster species that never randomly spawned: time colony The monster species that never randomly spawned: edgy sphere The monster species that never randomly spawned: scrimped fulcrum The monster species that never randomly spawned: Moon, the Cat The monster species that never randomly spawned: training laser The monster species that never randomly spawned: mine vampire The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 15) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 38) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 19) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 43) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 9) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 15) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 2) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (127) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (FIRST ATTACK LOSED SO IS LATER) scroll of mana (ISTRACOTCSAS) scroll of phase door (SEVEN MINUS) scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE) scroll of cure (OM NOM NOM) * scroll of extra healing (VOMIT TO MELT ENEMY) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.