Leeroy, neutral male scurrier Ladiesman ### -@- ..@.. ------- [Leeroy the Wiseguy] St7 Dx7 Co7 In11 Wi4 Ch13 LadScuMalNeu Dlvl:1 $300 HP13(13) Pw9(9) AC11 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male scurrier Ladiesman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You are Leeroy, a neutral male scurrier Ladiesman. HP: 13 (max 13) Pw 9 (max 9) AC 11 Current status effects: . # (3x) Talk to whom? (in what direction) "The food's not fit for Orcs!" Pick an object. @ a human or elf (tame thieving girl called Esruth) (base level 4) (female) [seen: normal vision, infravision] Accessing Pokedex entry for thieving girl... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, kick - steals item Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - 2 blessed +0 knives (wielded) {4} Armor e - a cursed +0 ruffled shirt (being worn) {5} f - an uncursed +0 fedora (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Rings c - an uncursed +1 ring of adornment {0} d - an uncursed +1 ring of adornment {0} Tools g - an uncursed sack {5} h - a * uncursed pair of lenses {0} Gems b - 4 uncursed +0 diamonds {4} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 58% Armor drop chance was reduced to 95% Tool drop chance was reduced to 95% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 44% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 11) The following skill became untrainable if you tried to train it too early: elemental spells (turn 136) The following skill became untrainable after a while: shuriken (turn 17459) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 52533) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37471 Monster spawn increase reached its maximum at turn 147456 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2468928 The monster class that cannot be genocided was naga The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: gun lich (freq bonus 4) The monster species that spawned more often: night naga (freq bonus 12) The monster species that spawned more often: conjured predator (freq bonus 12) The monster species that spawned more often: virtually cult (freq bonus 48) The monster species that spawned more often: duton (freq bonus 12) The monster species that spawned more often: fractal eye (freq bonus 3) The monster species that spawned more often: Principal Natural Gas (freq bonus 84) The monster species that spawned more often: APEC Worker (freq bonus 12) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 60) The monster species that spawned more often: runner trickster (freq bonus 6) The monster species that spawned more often: xorn wizard (freq bonus 18) The monster species that spawned more often: dimensional disgracefully (freq bonus 6) The monster species that spawned more often: huge flaming sphere (freq bonus 24) The monster species that spawned more often: ungathered lithuanian (freq bonus 10) The monster species that spawned more often: stardust warp fungus (freq bonus 3) The monster species that spawned more often: arch-vile (freq bonus 8) The monster species that spawned more often: weird stalk (freq bonus 3) The monster species that spawned more often: sludge shoggoth (freq bonus 8) The monster species that spawned more often: orange jelly (freq bonus 8) The monster species that spawned more often: soph sextile (freq bonus 60) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster species that never randomly spawned: gangrenous wyrm The monster species that never randomly spawned: tunnel queen The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: landeel The monster species that never randomly spawned: vorpal grid bug The monster species that never randomly spawned: undead padawan The monster species that never randomly spawned: inertia spore The monster species that never randomly spawned: great ogre mage The monster species that never randomly spawned: noxious mushroom patch The monster species that never randomly spawned: vampiric mold The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 217) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 5) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 5) Trap randomization happened for 1 in 566 traps Next attribute increase check would have come at turn 3265 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having contamination resistance (0) You had infravision You had 1498 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was G-boy The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (520) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (EARLYGAME LATEGAME ENDGAME) scroll of cure (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of extra healing (MUDDIED SLEUTH) * scroll of greater mana restoration (USING FRUITS TO ATTACK) Rings ring of adornment (germanium) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Ladiesman... Youescaped from the dungeon with 16000 points, Since you escaped early, the score list will not be checked.